3 Commits
6 changed files with 227 additions and 96 deletions
+4 -2
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@@ -1,5 +1,7 @@
from mind_reader.core.game_state import GameState
from .state import AppState, LobbyState, SessionState
__all__ = [
"GameState",
"AppState",
"LobbyState",
"SessionState",
]
-33
View File
@@ -1,33 +0,0 @@
class GameState:
def __init__(self, local_player_name: str):
self.local_player_name: str = local_player_name
self.remote_player_name: str | None = None
self.lobby_players: dict[str, str] = {self.local_player_name: "NONE"}
def add_remote_player(self, player_name: str):
self.remote_player_name = player_name
self.lobby_players[self.remote_player_name] = "NONE"
def delete_remote_player(self):
if self.remote_player_name in self.lobby_players:
del self.lobby_players[self.remote_player_name]
self.remote_player_name = None
def set_player_role(self, player_name: str, role: str) -> bool:
current_role = self.lobby_players.get(player_name)
if current_role == role:
return False
if role in ["NONE", "SETTER", "GUESSER"]:
self.lobby_players[player_name] = role
return True
return False
@property
def local_player_role(self) -> str:
return self.lobby_players[self.local_player_name]
def is_session_ready(self) -> bool:
roles = list(self.lobby_players.values())
return ("SETTER" in roles) and ("GUESSER" in roles)
+172
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@@ -0,0 +1,172 @@
from typing import Callable, Optional
from wx.lib.pubsub import pub
from ..network import NetworkController, NetworkMesssage
OnNetworkEventCallback = Callable[[dict[str, str]], None]
class BaseState:
def __init__(self, app_state: "AppState"):
self.app_state = app_state
def handle_network_message(self, message: NetworkMesssage) -> None:
pass
class LobbyState(BaseState):
def __init__(self, app_state: "AppState", local_player_name: str):
super().__init__(app_state)
self.local_player_name: str = local_player_name
self.remote_player_name: Optional[str] = None
self.players: dict[str, str] = {self.local_player_name: "NONE"}
def handle_network_message(self, message: NetworkMesssage) -> None:
callbacks: dict[str, OnNetworkEventCallback] = {
"add_player": self.handle_add_player,
"get_player": self.handle_get_player,
"set_role": self.handle_set_player_role,
"disconnect": self.handle_disconnect,
"server_stop": self.handle_server_stop,
}
callback = callbacks.get(message.event, None)
if callback:
callback(message.payload)
pub.sendMessage("lobby.refresh", state=self)
def send_local_player(self) -> None:
player_name = self.local_player_name
player_role = self.players.get(player_name, "NONE")
self.app_state.network.send(
"add_player",
{
"player_name": player_name,
"player_role": player_role,
},
)
def get_remote_player(self) -> None:
self.app_state.network.send("get_player")
def set_player_role(self, role: str) -> bool:
current_role = self.players[self.local_player_name]
result = False
if current_role == role:
result = False
if role in ["NONE", "SETTER", "GUESSER"]:
self.players[self.local_player_name] = role
result = True
if result:
if self.app_state.network.conn:
self.app_state.network.send(
"set_role",
{
"player_name": self.local_player_name,
"player_role": role,
},
)
return result
def send_client_disconnect(self) -> None:
self.app_state.network.send(
"disconnect", {"player_name": self.local_player_name}
)
def send_server_stop(self) -> None:
self.app_state.network.send("server_stop")
def handle_add_player(self, payload: dict[str, str]) -> None:
player_name = payload["player_name"]
player_role = payload["player_role"]
self.remote_player_name = player_name
self.players[self.remote_player_name] = player_role
def handle_get_player(self, payload: dict[str, str]) -> None:
self.send_local_player()
def handle_set_player_role(self, payload: dict[str, str]) -> None:
player_name = payload["player_name"]
player_role = payload["player_role"]
self.players[player_name] = player_role
def handle_disconnect(self, payload: dict[str, str]) -> None:
player_name = payload["player_name"]
self.players.pop(player_name)
self.remote_player_name = None
def handle_server_stop(self, payload: dict[str, str]) -> None:
pub.sendMessage("mainframe.remote_server_stop", state=self.app_state)
@property
def local_player_role(self) -> str:
return self.players[self.local_player_name]
def is_ready(self) -> bool:
roles = list(self.players.values())
return ("SETTER" in roles) and ("GUESSER" in roles)
class SessionState(BaseState):
def __init__(self, app_state: "AppState"):
super().__init__(app_state)
class AppState:
def __init__(self):
self.network = NetworkController(
self.handle_network_message,
self.handle_network_notice,
)
self.lobby: Optional[LobbyState] = None
self.session: Optional[SessionState] = None
def handle_network_message(self, message: NetworkMesssage) -> None:
if self.lobby:
self.lobby.handle_network_message(message)
if self.session:
self.session.handle_network_message(message)
def handle_network_notice(self, notice: str) -> None:
pub.sendMessage("mainframe.statusbar", notice=notice)
def recreate_network_controller(self) -> None:
self.network.stop()
self.network = NetworkController(
self.handle_network_message,
self.handle_network_notice,
)
def connect(self, player_name: str, host: str, port: int = 8994) -> bool:
if self.network.connect(host, port):
self.lobby = LobbyState(self, player_name)
self.lobby.send_local_player()
self.lobby.get_remote_player()
return True
else:
self.recreate_network_controller()
return False
def serve(self, player_name: str, host: str, port: int = 8994) -> None:
self.network.serve(host, port)
self.lobby = LobbyState(self, player_name)
def disconnect(self) -> None:
if self.lobby:
if self.network.is_server:
self.lobby.send_server_stop()
else:
self.lobby.send_client_disconnect()
self.lobby = None
self.recreate_network_controller()
+1 -1
View File
@@ -9,7 +9,7 @@ _id_generator = itertools.count(0)
@dataclass
class NetworkMesssage:
event: str
payload: dict = field(default_factory=dict)
payload: dict[str, str] = field(default_factory=dict)
id: int = field(default_factory=lambda: next(_id_generator))
version: str = "1.0"
+31 -47
View File
@@ -1,10 +1,12 @@
import wx
from typing import Optional
from mind_reader.core import GameState
from mind_reader.network import NetworkController, NetworkMesssage
from mind_reader.ui.dialogs import ClientConnectDialog, ServerStartDialog
from mind_reader.ui.menu_bar import AppMenuBar
from mind_reader.ui.views import LobbyPanel
import wx
from wx.lib.pubsub import pub
from ..core import AppState
from ..ui.dialogs import ClientConnectDialog, ServerStartDialog
from ..ui.menu_bar import AppMenuBar
from ..ui.views import LobbyPanel
class MainFrame(wx.Frame):
@@ -16,12 +18,9 @@ class MainFrame(wx.Frame):
size=wx.Size(700, 500),
style=wx.DEFAULT_FRAME_STYLE,
)
self.state: GameState | None = None
self.network = NetworkController(
self._handle_network_message,
self._handle_network_notice,
)
self.lobby_panel: LobbyPanel | None = None
self.state: AppState = AppState()
self.lobby_panel: Optional[LobbyPanel] = None
self.Center()
@@ -32,7 +31,8 @@ class MainFrame(wx.Frame):
self.SetMenuBar(self.menu_bar)
self.CreateStatusBar(1)
# self.SetStatusText("Подключение отсутствует")
pub.subscribe(self.set_statusbar_text, "mainframe.statusbar")
pub.subscribe(self.remote_server_stop, "mainframe.remote_server_stop")
self._bind_menu_events()
@@ -45,11 +45,17 @@ class MainFrame(wx.Frame):
wx.EVT_MENU, self.on_disconnect, self.menu_bar.item_disconnect
)
def set_statusbar_text(self, notice: str):
self.SetStatusText(notice)
def remote_server_stop(self, state: AppState):
self.on_disconnect(None)
def _show_lobby(self):
self._destroy_lobby()
if self.state:
self.lobby_panel = LobbyPanel(self, self.state)
if self.state.lobby:
self.lobby_panel = LobbyPanel(self, self.state.lobby)
self.main_sizer.Add(self.lobby_panel, 1, wx.EXPAND)
self.Layout()
@@ -60,51 +66,29 @@ class MainFrame(wx.Frame):
self.lobby_panel = None
self.Layout()
def _handle_network_message(self, m: NetworkMesssage):
pass
def _handle_network_notice(self, notice: str):
self.SetStatusText(notice)
def _recreate_network_controller(self):
self.network.stop()
self.network = NetworkController(
self._handle_network_message,
self._handle_network_notice,
)
def on_client_connect(self, event):
d = ClientConnectDialog(self)
if d.ShowModal() == wx.ID_OK:
name, ip = d.get_data()
if self.network.connect(ip):
self.state = GameState(name)
self._show_lobby()
player_name, ip = d.get_data()
if self.state.connect(player_name, ip):
self.menu_bar.set_connected_state(True)
else:
self._recreate_network_controller()
# self.SetStatusText(f"Подключено к {ip} | Ваше имя {name}")
self._show_lobby()
d.Destroy()
def on_server_start(self, event):
d = ServerStartDialog(self)
if d.ShowModal() == wx.ID_OK:
name, ip = d.get_data()
self.network.serve(ip)
self.state = GameState(name)
if d.ShowModal() == wx.ID_OK:
player_name, ip = d.get_data()
self.state.serve(player_name, ip)
self.menu_bar.set_connected_state(True)
self._show_lobby()
self.menu_bar.set_connected_state(True)
# self.SetStatusText(f"Сервер запущен на {ip} | Ваше имя {name}")
d.Destroy()
def on_disconnect(self, event):
self._recreate_network_controller()
self._destroy_lobby()
self.state = None
self.state.disconnect()
self.menu_bar.set_connected_state(False)
# self.SetStatusText("Подключение отсутствует")
+19 -13
View File
@@ -1,8 +1,9 @@
from typing import Callable, Optional, cast
from typing import Callable, Optional
import wx
from wx.lib.pubsub import pub
from mind_reader.core import GameState
from ...core import LobbyState
class RoleColumn(wx.Panel):
@@ -48,12 +49,13 @@ class RoleColumn(wx.Panel):
class LobbyPanel(wx.Panel):
def __init__(self, parent, state: GameState):
def __init__(self, parent, state: LobbyState):
super().__init__(parent)
self.state = state
self._init_ui()
self.Bind(wx.EVT_WINDOW_DESTROY, self._on_destroy)
def _init_ui(self):
main_sizer = wx.BoxSizer(wx.VERTICAL)
@@ -83,12 +85,12 @@ class LobbyPanel(wx.Panel):
self.SetSizer(main_sizer)
self.refresh_from_state()
pub.subscribe(self.refresh, "lobby.refresh")
self.refresh(self.state)
def _on_role_click(self, target_role: str):
success = self.state.set_player_role(
self.state.local_player_name, target_role
)
success = self.state.set_player_role(target_role)
if not success:
wx.MessageBox(
@@ -98,15 +100,19 @@ class LobbyPanel(wx.Panel):
)
return
self.refresh_from_state()
self.refresh(self.state)
def _on_start_click(self, event):
wx.MessageBox("Сессия запущена!", "Старт", wx.OK | wx.ICON_INFORMATION)
def refresh_from_state(self):
def _on_destroy(self, event):
pub.unsubscribe(self.refresh, "lobby.refresh")
event.Skip()
def refresh(self, state: LobbyState):
players_by_role = {"NONE": [], "SETTER": [], "GUESSER": []}
for player, role in self.state.lobby_players.items():
for player, role in state.players.items():
if role in players_by_role:
players_by_role[role].append(player)
@@ -114,9 +120,9 @@ class LobbyPanel(wx.Panel):
self.column_setter.set_players(players_by_role["SETTER"])
self.column_guesser.set_players(players_by_role["GUESSER"])
local_player_role = self.state.local_player_role
local_player_role = state.local_player_role
self.column_none.set_role_state(local_player_role)
self.column_setter.set_role_state(local_player_role)
self.column_guesser.set_role_state(local_player_role)
self.button_start.Enable(self.state.is_session_ready())
self.button_start.Enable(state.is_ready())