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+4
-1
@@ -38,4 +38,7 @@ env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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venv.bak/
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# Sandbox
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sandbox
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@@ -0,0 +1,36 @@
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from .common import Player, PlayerRole
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from .context import SessionContext
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from .session import (
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ArrowDirection,
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CardData,
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CardState,
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GuesserMoveEvent,
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NextStepRequestedEvent,
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PlayerHelloEvent,
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RevealSecretEvent,
|
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SessionEvent,
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SessionPhase,
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SessionStats,
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SetterMoveEvent,
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StepData,
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StepState,
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||||
)
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__all__ = [
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"Player",
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"PlayerRole",
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"SessionContext",
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"ArrowDirection",
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"CardData",
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"CardState",
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"GuesserMoveEvent",
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"NextStepRequestedEvent",
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"PlayerHelloEvent",
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"RevealSecretEvent",
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"SessionEvent",
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"SessionPhase",
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"SessionStats",
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"SetterMoveEvent",
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"StepData",
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"StepState",
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]
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@@ -0,0 +1,13 @@
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from dataclasses import dataclass
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from enum import Enum, StrEnum, auto
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class PlayerRole(StrEnum):
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SETTER = auto()
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GUESSER = auto()
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@dataclass(frozen=True)
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class Player:
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name: str
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role: PlayerRole
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@@ -0,0 +1,16 @@
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from dataclasses import dataclass
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from typing import TYPE_CHECKING
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if TYPE_CHECKING:
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from ..input import SessionInput
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from ..network import NetworkController
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from ..state import SessionState
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from ..ui.views import SessionPanel
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@dataclass(frozen=True)
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class SessionContext:
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input: "SessionInput"
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network: "NetworkController"
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state: "SessionState"
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view: "SessionPanel"
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@@ -0,0 +1,105 @@
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from dataclasses import dataclass
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from enum import Enum, StrEnum, auto
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from typing import Optional
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from .common import Player
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class ArrowDirection(StrEnum):
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LEFT = auto()
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RIGHT = auto()
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HIDDEN = auto()
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class StepState(Enum):
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WAITING_FOR_SETTER = auto()
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WAITING_FOR_GUESSER = auto()
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WAITING_FOR_CLOSURE = auto()
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SESSION_FINISHED = auto()
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class SessionPhase(Enum):
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INITIALIZING = auto()
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WAITING_FOR_SETTER = auto()
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WAITING_FOR_GUESSER = auto()
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WAITING_FOR_REVEAL = auto()
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CHECKOUT = auto()
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FINISHED = auto()
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class CardState(Enum):
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SETTER_NOT_SET = auto()
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SETTER_WAITING = auto()
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SETTER_HIDDEN = auto()
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SETTER_REVEALED = auto()
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GUESSER_DISABLED = auto()
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GUESSER_WAITING = auto()
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GUESSER_CORRECT = auto()
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GUESSER_WRONG = auto()
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@dataclass(frozen=True)
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class CardData:
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direction: Optional[ArrowDirection]
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state: CardState
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@dataclass(frozen=True)
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class StepData:
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index: int
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setter: CardData
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guesser: CardData
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@dataclass
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class SessionStats:
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total: int
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setted: int
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correct: int
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wrong: int
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taken_time: float
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@property
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def accuracy(self) -> float:
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accuracy: float
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if self.total == 0:
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accuracy = 0.0
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accuracy = (self.correct / self.total) * 100
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return round(accuracy, 1)
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@dataclass(frozen=True)
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class PlayerHelloEvent:
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player: Player
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@dataclass(frozen=True)
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class SetterMoveEvent:
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player: Player
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direction: ArrowDirection
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@dataclass(frozen=True)
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class GuesserMoveEvent:
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player: Player
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direction: ArrowDirection
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@dataclass(frozen=True)
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class RevealSecretEvent:
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player: Player
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direction: ArrowDirection
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@dataclass(frozen=True)
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class NextStepRequestedEvent:
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player: Player
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SessionEvent = (
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PlayerHelloEvent
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| SetterMoveEvent
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| GuesserMoveEvent
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| RevealSecretEvent
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| NextStepRequestedEvent
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)
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@@ -0,0 +1,3 @@
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from .session_input import SessionInput
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__all__ = ["SessionInput"]
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@@ -0,0 +1,70 @@
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from ..domain import ArrowDirection, Player, PlayerRole
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from ..network import NetworkController, NetworkMessage, NetworkMessageKind
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class SessionInput:
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def __init__(self, local_player: Player, network: NetworkController):
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self._local_player = local_player
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self._network = network
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def start_session(self) -> None:
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self._network.send(
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NetworkMessage(NetworkMessageKind.SESSION_SESSION_STARTED, {})
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)
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def player_move(self, direction: ArrowDirection) -> None:
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match self._local_player.role:
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case PlayerRole.SETTER:
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local_message = NetworkMessage(
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NetworkMessageKind.SESSION_PLAYER_MOVED,
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{
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"player": {
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"name": self._local_player.name,
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"role": self._local_player.role,
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},
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"arrow_direction": direction,
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},
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)
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network_message = NetworkMessage(
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NetworkMessageKind.SESSION_PLAYER_MOVED,
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{
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"player": {
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"name": self._local_player.name,
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"role": self._local_player.role,
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},
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"arrow_direction": ArrowDirection.HIDDEN,
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},
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local_message.id,
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)
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self._network.send_with_looback(local_message, network_message)
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case PlayerRole.GUESSER:
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self._network.send(
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NetworkMessage(
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NetworkMessageKind.SESSION_PLAYER_MOVED,
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{
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"player": {
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"name": self._local_player.name,
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"role": self._local_player.role,
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},
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"arrow_direction": direction,
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},
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)
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)
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self._network.send(
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NetworkMessage(
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NetworkMessageKind.SESSION_SECRET_REVEAL_REQUESTED,
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{
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"player": {
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"name": self._local_player.name,
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"role": self._local_player.role,
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},
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},
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||||
)
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)
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def finish_session(self) -> None:
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pass
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@@ -1,7 +1,11 @@
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from .controller import NetworkController
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from .protocol import NetworkMesssage
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# from .controller import NetworkController
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# from .enums import NetworkMessageKind
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||||
# from .handlers import SessionNetworkMessageHandler
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# from .message import NetworkMessage
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||||
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__all__ = [
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||||
"NetworkController",
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||||
"NetworkMesssage",
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||||
]
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||||
# __all__ = [
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||||
# "NetworkController",
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||||
# "NetworkMessageKind",
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# "SessionNetworkMessageHandler",
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||||
# "NetworkMessage",
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# ]
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@@ -1,150 +1,110 @@
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import socket
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import struct
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import threading
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||||
from typing import Callable, Optional
|
||||
import logging
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||||
from typing import Optional
|
||||
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||||
import wx
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import paho.mqtt.client as mqtt
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||||
from paho.mqtt.enums import CallbackAPIVersion
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||||
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from .protocol import NetworkMesssage
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from ..state_machines.session.events import SessionEvent
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from ..state_machines.session.machine import SessionStateMachine
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from .message import EventMapper, NetworkMessage, SessionMessageKind
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OnMessageCallback = Callable[[NetworkMesssage], None]
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OnNoticeCallback = Callable[[str], None]
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logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
def receive_exact(sock: socket.socket, n: int) -> Optional[bytes]:
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data = bytearray()
|
||||
|
||||
while len(data) < n:
|
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packet = sock.recv(n - len(data))
|
||||
if not packet:
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return None
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data.extend(packet)
|
||||
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return bytes(data)
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||||
|
||||
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class NetworkController(threading.Thread):
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class NetworkController:
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def __init__(
|
||||
self,
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on_message_callback: OnMessageCallback,
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||||
on_notice_callback: Optional[OnNoticeCallback] = None,
|
||||
host: str,
|
||||
port: int,
|
||||
username: str,
|
||||
password: str,
|
||||
lobby,
|
||||
session: SessionStateMachine,
|
||||
):
|
||||
super().__init__(daemon=True)
|
||||
self.on_message_callback = on_message_callback
|
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self.on_notice_callback = on_notice_callback
|
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self._lobby_topic = "mind_reader/lobby"
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self._session_topic = "mind_reader/session"
|
||||
|
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self.sock: Optional[socket.socket] = None
|
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self.conn: Optional[socket.socket] = None
|
||||
self._lobby = lobby
|
||||
self._session = session
|
||||
|
||||
self.is_running: bool = False
|
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self.is_server: bool = False
|
||||
self._pending_loopbacks: dict[str, NetworkMessage] = {}
|
||||
|
||||
def serve(self, host: str = "0.0.0.0", port: int = 8994) -> None:
|
||||
self.is_server = True
|
||||
self._client = mqtt.Client(CallbackAPIVersion.VERSION2)
|
||||
self._client.username_pw_set(username, password)
|
||||
|
||||
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
|
||||
self.sock.bind((host, port))
|
||||
self.sock.listen(1)
|
||||
self._client.message_callback_add(
|
||||
self._lobby_topic, self._on_lobby_message
|
||||
)
|
||||
self._client.message_callback_add(
|
||||
self._session_topic, self._on_session_message
|
||||
)
|
||||
|
||||
self.is_running = True
|
||||
self.start()
|
||||
self._client.connect(host, port)
|
||||
|
||||
def connect(self, host: str, port: int = 8994) -> bool:
|
||||
self.is_server = False
|
||||
self._client.subscribe(self._lobby_topic)
|
||||
self._client.subscribe(self._session_topic)
|
||||
|
||||
try:
|
||||
self.conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
|
||||
self.conn.connect((host, port))
|
||||
|
||||
self.is_running = True
|
||||
self._notify("Connected to host")
|
||||
self.start()
|
||||
return True
|
||||
except Exception as e:
|
||||
self._notify(f"Connection failed: {e}")
|
||||
return False
|
||||
|
||||
def send(self, event: str, payload: dict = {}) -> None:
|
||||
if not self.conn or not self.is_running:
|
||||
return
|
||||
|
||||
m = NetworkMesssage(event, payload)
|
||||
|
||||
try:
|
||||
self.conn.sendall(m.encode())
|
||||
except Exception as e:
|
||||
self._notify(f"Send error: {e}")
|
||||
self._close_active_connection()
|
||||
|
||||
def run(self) -> None:
|
||||
HEADER_SIZE = 4
|
||||
|
||||
while self.is_running:
|
||||
if self.is_server and self.sock and not self.conn:
|
||||
self._notify("Waiting for peer to connect...")
|
||||
|
||||
try:
|
||||
self.conn, addr = self.sock.accept()
|
||||
self._notify(f"Peer connected from {addr[0]}:{addr[1]}")
|
||||
except Exception:
|
||||
break
|
||||
|
||||
while self.is_running and self.conn:
|
||||
try:
|
||||
header_bytes = receive_exact(self.conn, HEADER_SIZE)
|
||||
if not header_bytes:
|
||||
self._notify("Peer disconnected")
|
||||
break
|
||||
|
||||
body_size = struct.unpack(">I", header_bytes)[0]
|
||||
|
||||
body_bytes = receive_exact(self.conn, body_size)
|
||||
if not body_bytes:
|
||||
self._notify("Peer disconnected unexpectedly")
|
||||
break
|
||||
|
||||
json_str = body_bytes.decode("utf-8")
|
||||
m = NetworkMesssage.from_json(json_str)
|
||||
|
||||
wx.CallAfter(self.on_message_callback, m)
|
||||
|
||||
except Exception as e:
|
||||
self._notify(f"Read error: {e}")
|
||||
break
|
||||
|
||||
self._close_active_connection()
|
||||
|
||||
if not self.is_server:
|
||||
break
|
||||
|
||||
self.stop()
|
||||
|
||||
def _close_active_connection(self) -> None:
|
||||
if self.conn:
|
||||
try:
|
||||
self.conn.shutdown(socket.SHUT_RDWR)
|
||||
self.conn.close()
|
||||
except Exception:
|
||||
pass
|
||||
finally:
|
||||
self.conn = None
|
||||
|
||||
def _notify(self, notice: str) -> None:
|
||||
if self.on_notice_callback:
|
||||
wx.CallAfter(self.on_notice_callback, notice)
|
||||
def start(self) -> None:
|
||||
self._client.loop_start()
|
||||
|
||||
def stop(self) -> None:
|
||||
self.is_running = False
|
||||
self._client.loop_stop()
|
||||
self._client.disconnect()
|
||||
|
||||
self._close_active_connection()
|
||||
def send(self, network_message: NetworkMessage) -> None:
|
||||
match network_message.kind:
|
||||
case SessionMessageKind():
|
||||
self._client.publish(
|
||||
self._session_topic, network_message.to_json()
|
||||
)
|
||||
|
||||
if self.sock:
|
||||
try:
|
||||
self.sock.close()
|
||||
except Exception:
|
||||
pass
|
||||
finally:
|
||||
self.sock = None
|
||||
def send_with_loopback(
|
||||
self,
|
||||
local_message: NetworkMessage,
|
||||
network_message: NetworkMessage,
|
||||
) -> None:
|
||||
if local_message.id != network_message.id:
|
||||
raise ValueError(
|
||||
f"Mismatched message IDs in send_with_loopback: "
|
||||
f"local_message.id='{local_message.id}'"
|
||||
f"vs network_message.id='{network_message.id}'"
|
||||
)
|
||||
|
||||
self._notify("Connection closed")
|
||||
self._pending_loopbacks[local_message.id] = local_message
|
||||
self.send(network_message)
|
||||
|
||||
def _pop_loopback(self, message_id: str) -> Optional[NetworkMessage]:
|
||||
return self._pending_loopbacks.pop(message_id, None)
|
||||
|
||||
def _parse_incoming_message(
|
||||
self, message: mqtt.MQTTMessage
|
||||
) -> Optional[NetworkMessage]:
|
||||
try:
|
||||
json_str = message.payload.decode()
|
||||
network_message = NetworkMessage.from_json(json_str)
|
||||
except Exception as err:
|
||||
logger.error("Failed to parse incoming MQTT message: %s", err)
|
||||
return None
|
||||
|
||||
loopback_message = self._pop_loopback(network_message.id)
|
||||
return loopback_message or network_message
|
||||
|
||||
def _on_lobby_message(
|
||||
self, client: mqtt.Client, userdata: None, message: mqtt.MQTTMessage
|
||||
) -> None:
|
||||
network_message = self._parse_incoming_message(message)
|
||||
if network_message is None:
|
||||
return
|
||||
event = EventMapper.from_message(network_message)
|
||||
# if isinstance(event, LobbyEvent):
|
||||
# self._lobby.process(event)
|
||||
|
||||
def _on_session_message(
|
||||
self, client: mqtt.Client, userdata: None, message: mqtt.MQTTMessage
|
||||
) -> None:
|
||||
network_message = self._parse_incoming_message(message)
|
||||
if network_message is None:
|
||||
return
|
||||
event = EventMapper.from_message(network_message)
|
||||
if isinstance(event, SessionEvent):
|
||||
self._session.process(event)
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
import json
|
||||
import logging
|
||||
from dataclasses import asdict, dataclass, field
|
||||
from enum import StrEnum, auto
|
||||
from typing import Any, Optional
|
||||
|
||||
from uuid_extensions import uuid7str
|
||||
|
||||
from ..state_machines.lobby.domain import Player, PlayerRole
|
||||
from ..state_machines.session.domain import ArrowDirection
|
||||
from ..state_machines.session.events import (
|
||||
GuesserMoveEvent,
|
||||
NextStepRequestedEvent,
|
||||
PlayerHelloEvent,
|
||||
RevealSecretEvent,
|
||||
SessionEvent,
|
||||
SetterMoveEvent,
|
||||
)
|
||||
|
||||
logger = logging.getLogger(__name__)
|
||||
|
||||
|
||||
class SessionMessageKind(StrEnum):
|
||||
PLAYER_HELLO = auto()
|
||||
SETTER_MOVED = auto()
|
||||
GUESSER_MOVED = auto()
|
||||
SECRET_REVEALED = auto()
|
||||
NEXT_STEP_REQUESTED = auto()
|
||||
|
||||
|
||||
NetworkMessageKind = SessionMessageKind
|
||||
Event = SessionEvent
|
||||
|
||||
|
||||
EVENT_TO_KIND_MAP: dict[type[Event], NetworkMessageKind] = {
|
||||
PlayerHelloEvent: SessionMessageKind.PLAYER_HELLO,
|
||||
SetterMoveEvent: SessionMessageKind.SETTER_MOVED,
|
||||
GuesserMoveEvent: SessionMessageKind.GUESSER_MOVED,
|
||||
RevealSecretEvent: SessionMessageKind.SECRET_REVEALED,
|
||||
NextStepRequestedEvent: SessionMessageKind.NEXT_STEP_REQUESTED,
|
||||
}
|
||||
|
||||
KIND_TO_EVENT_MAP = {
|
||||
kind: event_cls for event_cls, kind in EVENT_TO_KIND_MAP.items()
|
||||
}
|
||||
|
||||
|
||||
def serializer(obj: Any) -> Any:
|
||||
if isinstance(obj, StrEnum):
|
||||
return obj.value
|
||||
raise TypeError(
|
||||
f"Object of type {type(obj).__name__} is not JSON serializable"
|
||||
)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class NetworkMessage:
|
||||
kind: NetworkMessageKind
|
||||
payload: dict[str, Any] = field(default_factory=dict)
|
||||
id: str = field(default_factory=uuid7str)
|
||||
|
||||
@classmethod
|
||||
def from_json(cls, json_str: str) -> "NetworkMessage":
|
||||
try:
|
||||
data = json.loads(json_str)
|
||||
return cls(
|
||||
kind=NetworkMessageKind(data["kind"]),
|
||||
payload=data.get("payload", {}),
|
||||
id=data["id"],
|
||||
)
|
||||
except (KeyError, ValueError, json.JSONDecodeError) as err:
|
||||
logger.error(
|
||||
"Failed to deserialize NetworkMessage from JSON: %s", err
|
||||
)
|
||||
raise
|
||||
|
||||
def to_json(self) -> str:
|
||||
data = {"kind": self.kind.value, "payload": self.payload, "id": self.id}
|
||||
return json.dumps(data, ensure_ascii=False, default=serializer)
|
||||
|
||||
|
||||
class EventMapper:
|
||||
@staticmethod
|
||||
def to_message(event: Event) -> NetworkMessage:
|
||||
event_type = type(event)
|
||||
kind = EVENT_TO_KIND_MAP.get(event_type)
|
||||
|
||||
if not kind:
|
||||
logger.error(
|
||||
"Attempted to serialize unregistered event: %s", event_type
|
||||
)
|
||||
raise ValueError(
|
||||
f"Event {event_type} is not registered in EVENT_TO_KIND_MAP"
|
||||
)
|
||||
|
||||
return NetworkMessage(kind=kind, payload=event.to_payload())
|
||||
|
||||
@staticmethod
|
||||
def from_message(message: NetworkMessage) -> Event | None:
|
||||
event_cls = KIND_TO_EVENT_MAP.get(message.kind)
|
||||
|
||||
if not event_cls:
|
||||
return None
|
||||
|
||||
try:
|
||||
return event_cls.from_payload(message.payload)
|
||||
except (KeyError, ValueError, TypeError):
|
||||
return None
|
||||
@@ -1,46 +0,0 @@
|
||||
import itertools
|
||||
import json
|
||||
import struct
|
||||
from dataclasses import dataclass, field
|
||||
|
||||
_id_generator = itertools.count(0)
|
||||
|
||||
|
||||
@dataclass
|
||||
class NetworkMesssage:
|
||||
event: str
|
||||
payload: dict[str, str] = field(default_factory=dict)
|
||||
id: int = field(default_factory=lambda: next(_id_generator))
|
||||
version: str = "1.0"
|
||||
|
||||
def to_json(self) -> str:
|
||||
return json.dumps(
|
||||
{
|
||||
"version": self.version,
|
||||
"id": self.id,
|
||||
"event": self.event,
|
||||
"payload": self.payload,
|
||||
},
|
||||
ensure_ascii=False,
|
||||
)
|
||||
|
||||
@classmethod
|
||||
def from_json(cls, json_str: str) -> "NetworkMesssage":
|
||||
data = json.loads(json_str)
|
||||
return cls(
|
||||
event=data.get("event", "unknown"),
|
||||
payload=data.get("payload", {}),
|
||||
id=data.get("id", -1),
|
||||
version=data.get("version", "unknown"),
|
||||
)
|
||||
|
||||
def encode(self) -> bytes:
|
||||
raw_bytes = self.to_json().encode("utf-8")
|
||||
length_prefix = struct.pack(">I", len(raw_bytes))
|
||||
return length_prefix + raw_bytes
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
for i in range(10):
|
||||
message = NetworkMesssage("none")
|
||||
print(message.encode())
|
||||
@@ -0,0 +1,3 @@
|
||||
from .session_state import SessionState
|
||||
|
||||
__all__ = ["SessionState"]
|
||||
@@ -0,0 +1,219 @@
|
||||
from wx.lib.pubsub import pub
|
||||
|
||||
from mind_reader.domain import (
|
||||
ArrowDirection,
|
||||
CardData,
|
||||
CardState,
|
||||
Player,
|
||||
PlayerRole,
|
||||
StepData,
|
||||
StepState,
|
||||
)
|
||||
|
||||
|
||||
class SessionState:
|
||||
def __init__(
|
||||
self,
|
||||
local_player: Player,
|
||||
remote_player: Player,
|
||||
sequence_length: int = 20,
|
||||
):
|
||||
self._local_player = local_player
|
||||
self._remote_player = remote_player
|
||||
|
||||
self._sequence_length = sequence_length
|
||||
self._setter_moves: list[ArrowDirection] = []
|
||||
self._guesser_moves: list[ArrowDirection] = []
|
||||
|
||||
self._step_state: StepState = StepState.WAITING_FOR_SETTER
|
||||
|
||||
@property
|
||||
def _completed_move_count(self):
|
||||
return len(self._guesser_moves)
|
||||
|
||||
def _get_setter_card_state(self, index: int) -> CardState:
|
||||
completed = self._completed_move_count
|
||||
|
||||
if index > completed:
|
||||
return CardState.SETTER_NOT_SET
|
||||
|
||||
elif index == completed:
|
||||
if self._local_player.role == PlayerRole.SETTER:
|
||||
return CardState.SETTER_REVEALED
|
||||
else:
|
||||
return CardState.SETTER_HIDDEN
|
||||
|
||||
return CardState.SETTER_REVEALED
|
||||
|
||||
def _get_guesser_card_state(self, index: int) -> CardState:
|
||||
completed = self._completed_move_count
|
||||
|
||||
if index > completed:
|
||||
return CardState.GUESSER_DISABLED
|
||||
|
||||
elif index == completed:
|
||||
if self._step_state == StepState.WAITING_FOR_GUESSER:
|
||||
return CardState.GUESSER_WAITING
|
||||
else:
|
||||
return CardState.GUESSER_DISABLED
|
||||
|
||||
else:
|
||||
setter_move = self._setter_moves[index]
|
||||
guesser_move = self._guesser_moves[index]
|
||||
if setter_move == guesser_move:
|
||||
return CardState.GUESSER_CORRECT
|
||||
else:
|
||||
return CardState.GUESSER_WRONG
|
||||
|
||||
def start_session(self) -> None:
|
||||
index = 0
|
||||
pub.sendMessage(
|
||||
"session.session_started",
|
||||
step=StepData(
|
||||
index=index,
|
||||
setter=CardData(
|
||||
direction=None,
|
||||
state=self._get_setter_card_state(index),
|
||||
),
|
||||
guesser=CardData(
|
||||
direction=None,
|
||||
state=self._get_guesser_card_state(index),
|
||||
),
|
||||
),
|
||||
)
|
||||
|
||||
def setter_move(self, direction: ArrowDirection) -> bool:
|
||||
if self._step_state != StepState.WAITING_FOR_SETTER:
|
||||
return False
|
||||
|
||||
self._setter_moves.append(direction)
|
||||
self._step_state = StepState.WAITING_FOR_GUESSER
|
||||
|
||||
index = len(self._setter_moves) - 1
|
||||
|
||||
pub.sendMessage(
|
||||
"session.setter_moved",
|
||||
step=StepData(
|
||||
index=index,
|
||||
setter=CardData(
|
||||
direction=direction,
|
||||
state=self._get_setter_card_state(index),
|
||||
),
|
||||
guesser=CardData(
|
||||
direction=direction,
|
||||
state=self._get_guesser_card_state(index),
|
||||
),
|
||||
),
|
||||
)
|
||||
return True
|
||||
|
||||
def guesser_move(self, direction: ArrowDirection) -> bool:
|
||||
if self._step_state != StepState.WAITING_FOR_GUESSER:
|
||||
return False
|
||||
|
||||
self._guesser_moves.append(direction)
|
||||
self._step_state = StepState.WAITING_FOR_CLOSURE
|
||||
return True
|
||||
|
||||
def step_close(self, direction: ArrowDirection) -> bool:
|
||||
if self._step_state != StepState.WAITING_FOR_CLOSURE:
|
||||
return False
|
||||
|
||||
if self._completed_move_count < self._sequence_length:
|
||||
self._step_state = StepState.WAITING_FOR_SETTER
|
||||
else:
|
||||
self._step_state = StepState.SESSION_FINISHED
|
||||
|
||||
if self._local_player.role == PlayerRole.GUESSER:
|
||||
self._setter_moves[-1] = direction
|
||||
|
||||
index = len(self._guesser_moves) - 1
|
||||
|
||||
pub.sendMessage(
|
||||
"session.guesser_moved",
|
||||
step=StepData(
|
||||
index=index,
|
||||
setter=CardData(
|
||||
direction=self._setter_moves[index],
|
||||
state=self._get_setter_card_state(index),
|
||||
),
|
||||
guesser=CardData(
|
||||
direction=self._guesser_moves[index],
|
||||
state=self._get_guesser_card_state(index),
|
||||
),
|
||||
),
|
||||
)
|
||||
|
||||
next = index + 1
|
||||
|
||||
pub.sendMessage(
|
||||
"session.step_closed",
|
||||
step=StepData(
|
||||
index=next,
|
||||
setter=CardData(
|
||||
direction=None,
|
||||
state=self._get_setter_card_state(next),
|
||||
),
|
||||
guesser=CardData(
|
||||
direction=None,
|
||||
state=self._get_guesser_card_state(next),
|
||||
),
|
||||
),
|
||||
)
|
||||
|
||||
if self._step_state == StepState.SESSION_FINISHED:
|
||||
pub.sendMessage("session.session_finished")
|
||||
|
||||
return True
|
||||
|
||||
def reveal_setter_move(self) -> ArrowDirection:
|
||||
if self._local_player.role == PlayerRole.SETTER:
|
||||
if self._step_state == StepState.WAITING_FOR_CLOSURE:
|
||||
return self._setter_moves[-1]
|
||||
|
||||
return ArrowDirection.HIDDEN
|
||||
|
||||
def local_move(self, direction: ArrowDirection) -> bool:
|
||||
if not self.can_local_move():
|
||||
return False
|
||||
if self._local_player.role == PlayerRole.SETTER:
|
||||
return self.setter_move(direction)
|
||||
else:
|
||||
return self.guesser_move(direction)
|
||||
|
||||
def can_local_move(self) -> bool:
|
||||
match self._step_state:
|
||||
case StepState.WAITING_FOR_SETTER:
|
||||
return self._local_player.role == PlayerRole.SETTER
|
||||
case StepState.WAITING_FOR_GUESSER:
|
||||
return self._local_player.role == PlayerRole.GUESSER
|
||||
case StepState.WAITING_FOR_CLOSURE:
|
||||
return False
|
||||
case StepState.SESSION_FINISHED:
|
||||
return False
|
||||
|
||||
@property
|
||||
def setter_name(self) -> str:
|
||||
if self._local_player.role == PlayerRole.SETTER:
|
||||
return self._local_player.name
|
||||
else:
|
||||
return self._remote_player.name
|
||||
|
||||
@property
|
||||
def guesser_name(self) -> str:
|
||||
if self._local_player.role == PlayerRole.GUESSER:
|
||||
return self._local_player.name
|
||||
else:
|
||||
return self._remote_player.name
|
||||
|
||||
@property
|
||||
def sequence_length(self) -> int:
|
||||
return self._sequence_length
|
||||
|
||||
@property
|
||||
def local_player(self) -> Player:
|
||||
return self._local_player
|
||||
|
||||
@property
|
||||
def remote_player(self) -> Player:
|
||||
return self._remote_player
|
||||
@@ -0,0 +1,22 @@
|
||||
from dataclasses import asdict, dataclass, is_dataclass
|
||||
from enum import StrEnum
|
||||
from typing import Any
|
||||
|
||||
|
||||
def _factory(d: list[tuple[str, Any]]) -> dict[str, Any]:
|
||||
def _convert(obj: Any) -> Any:
|
||||
if isinstance(obj, StrEnum):
|
||||
return obj.value
|
||||
if isinstance(obj, list | tuple):
|
||||
return [_convert(item) for item in obj]
|
||||
if isinstance(obj, dict):
|
||||
return {k: _convert(v) for k, v in obj.items()}
|
||||
return obj
|
||||
|
||||
return {k: _convert(v) for k, v in d}
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class BaseEvent:
|
||||
def to_payload(self) -> dict[str, Any]:
|
||||
return asdict(self, dict_factory=_factory)
|
||||
@@ -0,0 +1,19 @@
|
||||
from dataclasses import dataclass
|
||||
from enum import StrEnum, auto
|
||||
|
||||
|
||||
class PlayerRole(StrEnum):
|
||||
SETTER = auto()
|
||||
GUESSER = auto()
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class Player:
|
||||
name: str
|
||||
role: PlayerRole
|
||||
|
||||
@classmethod
|
||||
def from_dict(cls, d: dict) -> "Player":
|
||||
return cls(
|
||||
name=d["player"]["name"], role=PlayerRole(d["player"]["role"])
|
||||
)
|
||||
@@ -0,0 +1,27 @@
|
||||
from enum import Enum, StrEnum, auto
|
||||
|
||||
|
||||
class ArrowDirection(StrEnum):
|
||||
LEFT = auto()
|
||||
RIGHT = auto()
|
||||
HIDDEN = auto()
|
||||
|
||||
|
||||
class SessionPhase(Enum):
|
||||
INITIALIZING = auto()
|
||||
WAITING_FOR_SETTER = auto()
|
||||
WAITING_FOR_GUESSER = auto()
|
||||
WAITING_FOR_REVEAL = auto()
|
||||
CHECKOUT = auto()
|
||||
FINISHED = auto()
|
||||
|
||||
|
||||
class CardState(Enum):
|
||||
SETTER_NOT_SET = auto()
|
||||
SETTER_WAITING = auto()
|
||||
SETTER_HIDDEN = auto()
|
||||
SETTER_REVEALED = auto()
|
||||
GUESSER_DISABLED = auto()
|
||||
GUESSER_WAITING = auto()
|
||||
GUESSER_CORRECT = auto()
|
||||
GUESSER_WRONG = auto()
|
||||
@@ -0,0 +1,71 @@
|
||||
from dataclasses import dataclass
|
||||
|
||||
from ..base_event import BaseEvent
|
||||
from ..lobby.domain import Player
|
||||
from ..session.domain import ArrowDirection
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class PlayerHelloEvent(BaseEvent):
|
||||
player: Player
|
||||
|
||||
@classmethod
|
||||
def from_payload(cls, p: dict) -> "PlayerHelloEvent":
|
||||
return cls(player=Player.from_dict(p))
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class SetterMoveEvent(BaseEvent):
|
||||
player: Player
|
||||
direction: ArrowDirection
|
||||
|
||||
@classmethod
|
||||
def from_payload(cls, p: dict) -> "SetterMoveEvent":
|
||||
return cls(
|
||||
player=Player.from_dict(p),
|
||||
direction=ArrowDirection(p["arrow_direction"]),
|
||||
)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class GuesserMoveEvent(BaseEvent):
|
||||
player: Player
|
||||
direction: ArrowDirection
|
||||
|
||||
@classmethod
|
||||
def from_payload(cls, p: dict) -> "GuesserMoveEvent":
|
||||
return cls(
|
||||
player=Player.from_dict(p),
|
||||
direction=ArrowDirection(p["arrow_direction"]),
|
||||
)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class RevealSecretEvent(BaseEvent):
|
||||
player: Player
|
||||
direction: ArrowDirection
|
||||
|
||||
@classmethod
|
||||
def from_payload(cls, p: dict) -> "RevealSecretEvent":
|
||||
return cls(
|
||||
player=Player.from_dict(p),
|
||||
direction=ArrowDirection(p["arrow_direction"]),
|
||||
)
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class NextStepRequestedEvent(BaseEvent):
|
||||
player: Player
|
||||
|
||||
@classmethod
|
||||
def from_payload(cls, p: dict) -> "NextStepRequestedEvent":
|
||||
return cls(player=Player.from_dict(p))
|
||||
|
||||
|
||||
SessionEvent = (
|
||||
PlayerHelloEvent
|
||||
| SetterMoveEvent
|
||||
| GuesserMoveEvent
|
||||
| RevealSecretEvent
|
||||
| NextStepRequestedEvent
|
||||
)
|
||||
@@ -0,0 +1,174 @@
|
||||
from ..lobby.domain import Player, PlayerRole
|
||||
from ..session.domain import ArrowDirection, CardState, SessionPhase
|
||||
from ..session.events import (
|
||||
GuesserMoveEvent,
|
||||
NextStepRequestedEvent,
|
||||
PlayerHelloEvent,
|
||||
RevealSecretEvent,
|
||||
SessionEvent,
|
||||
SetterMoveEvent,
|
||||
)
|
||||
|
||||
|
||||
class SessionStateMachine:
|
||||
def __init__(
|
||||
self, setter: Player, guessers: set[Player], sequence_length: int = 20
|
||||
):
|
||||
self._setter = setter
|
||||
self._guessers = guessers
|
||||
|
||||
self._pending_players: set[Player] = set(guessers)
|
||||
self._pending_players.add(setter)
|
||||
|
||||
self._sequence_length = sequence_length
|
||||
self._setter_moves: list[ArrowDirection] = []
|
||||
self._guessers_moves: dict[Player, list[ArrowDirection]] = {
|
||||
player: [] for player in guessers
|
||||
}
|
||||
|
||||
self._phase: SessionPhase = SessionPhase.INITIALIZING
|
||||
|
||||
def process(self, event: SessionEvent) -> bool:
|
||||
match (self._phase, event):
|
||||
case (SessionPhase.INITIALIZING, PlayerHelloEvent(player)):
|
||||
self._pending_players.remove(player)
|
||||
if not self._pending_players:
|
||||
self._phase = SessionPhase.WAITING_FOR_SETTER
|
||||
self._pending_players = {self._setter}
|
||||
return True
|
||||
|
||||
case (
|
||||
SessionPhase.WAITING_FOR_SETTER,
|
||||
SetterMoveEvent(player, direction),
|
||||
):
|
||||
self._pending_players.remove(player)
|
||||
if not self._pending_players:
|
||||
self._setter_moves.append(direction)
|
||||
self._phase = SessionPhase.WAITING_FOR_GUESSER
|
||||
self._pending_players = set(self._guessers)
|
||||
return True
|
||||
|
||||
case (
|
||||
SessionPhase.WAITING_FOR_GUESSER,
|
||||
GuesserMoveEvent(player, direction),
|
||||
):
|
||||
self._guessers_moves[player].append(direction)
|
||||
self._pending_players.remove(player)
|
||||
if not self._pending_players:
|
||||
self._phase = SessionPhase.WAITING_FOR_REVEAL
|
||||
self._pending_players = {self._setter}
|
||||
return True
|
||||
|
||||
case (
|
||||
SessionPhase.WAITING_FOR_REVEAL,
|
||||
RevealSecretEvent(player, direction),
|
||||
):
|
||||
self._pending_players.remove(player)
|
||||
if not self._pending_players:
|
||||
self._phase = SessionPhase.CHECKOUT
|
||||
setter_move_index = len(self._setter_moves) - 1
|
||||
self._setter_moves[setter_move_index] = direction
|
||||
self._pending_players = set(self._guessers)
|
||||
return True
|
||||
|
||||
case (SessionPhase.CHECKOUT, NextStepRequestedEvent(player)):
|
||||
self._pending_players.remove(player)
|
||||
if not self._pending_players:
|
||||
if len(self._setter_moves) >= self._sequence_length:
|
||||
self._phase = SessionPhase.FINISHED
|
||||
self._pending_players.clear()
|
||||
else:
|
||||
self._phase = SessionPhase.WAITING_FOR_SETTER
|
||||
self._pending_players = {self._setter}
|
||||
return True
|
||||
|
||||
case _:
|
||||
return False
|
||||
|
||||
def get_card_state(self, player: Player, index: int) -> CardState:
|
||||
match player.role:
|
||||
case PlayerRole.SETTER:
|
||||
return self._get_setter_card_state(index)
|
||||
case PlayerRole.GUESSER:
|
||||
return self._get_guesser_card_state(player, index)
|
||||
|
||||
def _get_setter_card_state(self, index: int) -> CardState:
|
||||
current_index = self.current_index
|
||||
|
||||
if index > current_index:
|
||||
return CardState.SETTER_NOT_SET
|
||||
|
||||
elif index == current_index:
|
||||
match self._phase:
|
||||
case SessionPhase.INITIALIZING:
|
||||
return CardState.SETTER_NOT_SET
|
||||
case SessionPhase.WAITING_FOR_SETTER:
|
||||
return CardState.SETTER_WAITING
|
||||
case (
|
||||
SessionPhase.WAITING_FOR_GUESSER
|
||||
| SessionPhase.WAITING_FOR_REVEAL
|
||||
):
|
||||
if self._setter_moves[-1] == ArrowDirection.HIDDEN:
|
||||
return CardState.SETTER_HIDDEN
|
||||
else:
|
||||
return CardState.SETTER_REVEALED
|
||||
case SessionPhase.CHECKOUT | SessionPhase.FINISHED:
|
||||
return CardState.SETTER_REVEALED
|
||||
|
||||
else:
|
||||
return CardState.SETTER_REVEALED
|
||||
|
||||
def _get_guesser_card_state(self, player: Player, index: int) -> CardState:
|
||||
def _check_direction(
|
||||
self: SessionStateMachine, player: Player, index: int
|
||||
) -> CardState:
|
||||
if self._setter_moves[index] == self._guessers_moves[player][index]:
|
||||
return CardState.GUESSER_CORRECT
|
||||
else:
|
||||
return CardState.GUESSER_WRONG
|
||||
|
||||
current_index = self.current_index
|
||||
|
||||
if index > current_index:
|
||||
return CardState.GUESSER_DISABLED
|
||||
|
||||
elif index == current_index:
|
||||
match self._phase:
|
||||
case (
|
||||
SessionPhase.INITIALIZING | SessionPhase.WAITING_FOR_SETTER
|
||||
):
|
||||
return CardState.GUESSER_DISABLED
|
||||
case (
|
||||
SessionPhase.WAITING_FOR_GUESSER
|
||||
| SessionPhase.WAITING_FOR_REVEAL
|
||||
):
|
||||
return CardState.GUESSER_WAITING
|
||||
case SessionPhase.CHECKOUT | SessionPhase.FINISHED:
|
||||
return _check_direction(self, player, index)
|
||||
|
||||
else:
|
||||
return _check_direction(self, player, index)
|
||||
|
||||
def get_setter_move(self, index: int) -> ArrowDirection | None:
|
||||
try:
|
||||
return self._setter_moves[index]
|
||||
except IndexError:
|
||||
return None
|
||||
|
||||
def get_guesser_move(
|
||||
self, player: Player, index: int
|
||||
) -> ArrowDirection | None:
|
||||
try:
|
||||
return self._guessers_moves[player][index]
|
||||
except IndexError:
|
||||
return None
|
||||
|
||||
@property
|
||||
def current_index(self) -> int:
|
||||
setter_step_number = len(self._setter_moves)
|
||||
if setter_step_number:
|
||||
if self._phase == SessionPhase.WAITING_FOR_SETTER:
|
||||
return setter_step_number
|
||||
else:
|
||||
return setter_step_number - 1
|
||||
return 0
|
||||
@@ -1,5 +1,4 @@
|
||||
from mind_reader.ui.views.lobby_view import LobbyPanel
|
||||
# from .lobby_view import LobbyPanel
|
||||
from .session_view import SessionPanel
|
||||
|
||||
__all__ = [
|
||||
"LobbyPanel",
|
||||
]
|
||||
__all__ = ["SessionPanel"]
|
||||
|
||||
@@ -1,224 +1,13 @@
|
||||
import sys
|
||||
from dataclasses import dataclass
|
||||
from enum import Enum, auto
|
||||
from typing import Callable, Optional
|
||||
|
||||
import wx
|
||||
from wx.lib.pubsub import pub
|
||||
|
||||
|
||||
def enable_high_dpi_support():
|
||||
if sys.platform == "win32":
|
||||
try:
|
||||
import ctypes
|
||||
|
||||
ctypes.windll.shcore.SetProcessDpiAwareness(2)
|
||||
except Exception:
|
||||
try:
|
||||
import ctypes
|
||||
|
||||
ctypes.windll.user32.SetProcessDPIAware()
|
||||
except Exception:
|
||||
pass
|
||||
|
||||
|
||||
class CardState(Enum):
|
||||
SETTER_NOT_SET = auto()
|
||||
SETTER_HIDDEN = auto()
|
||||
SETTER_REVEALED = auto()
|
||||
|
||||
GUESSER_DISABLED = auto()
|
||||
GUESSER_WAITING = auto()
|
||||
GUESSER_CORRECT = auto()
|
||||
GUESSER_WRONG = auto()
|
||||
|
||||
|
||||
class ArrowDirection(Enum):
|
||||
LEFT = auto()
|
||||
RIGHT = auto()
|
||||
|
||||
|
||||
@dataclass
|
||||
class SessionStats:
|
||||
total: int
|
||||
setted: int
|
||||
correct: int
|
||||
wrong: int
|
||||
taken_time: float
|
||||
|
||||
@property
|
||||
def accuracy(self) -> float:
|
||||
accuracy: float
|
||||
if self.total == 0:
|
||||
accuracy = 0.0
|
||||
accuracy = (self.correct / self.total) * 100
|
||||
return round(accuracy, 1)
|
||||
|
||||
|
||||
class StepState(Enum):
|
||||
WAITING_FOR_SETTER = auto()
|
||||
WAITING_FOR_GUESSER = auto()
|
||||
SESSION_FINISHED = auto()
|
||||
|
||||
|
||||
class PlayerRole(Enum):
|
||||
SETTER = auto()
|
||||
GUESSER = auto()
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
class MoveResult:
|
||||
step_index: int
|
||||
setter_direction: Optional[ArrowDirection] = None
|
||||
setter_card_state: Optional[CardState] = None
|
||||
guesser_direction: Optional[ArrowDirection] = None
|
||||
guesser_card_state: Optional[CardState] = None
|
||||
|
||||
|
||||
@dataclass
|
||||
class Player:
|
||||
name: str
|
||||
role: PlayerRole
|
||||
|
||||
|
||||
class SessionState:
|
||||
def __init__(
|
||||
self,
|
||||
local_player: Player,
|
||||
remote_player: Player,
|
||||
sequence_length: int = 20,
|
||||
):
|
||||
self._sequence_length = sequence_length
|
||||
|
||||
self._local_player = local_player
|
||||
self._remote_player = remote_player
|
||||
|
||||
self._completed_step_count: int = 0
|
||||
self._step_state: StepState = StepState.WAITING_FOR_SETTER
|
||||
|
||||
self._setter_moves: list[ArrowDirection] = []
|
||||
self._guesser_moves: list[ArrowDirection] = []
|
||||
|
||||
self._stats: Optional[SessionStats] = None
|
||||
|
||||
def setter_move(self, direction: ArrowDirection) -> bool:
|
||||
if self._step_state != StepState.WAITING_FOR_SETTER:
|
||||
return False
|
||||
|
||||
self._setter_moves.append(direction)
|
||||
self._step_state = StepState.WAITING_FOR_GUESSER
|
||||
|
||||
step_index = len(self._setter_moves) - 1
|
||||
result = MoveResult(
|
||||
step_index=step_index,
|
||||
setter_direction=direction,
|
||||
setter_card_state=self.get_setter_card_state(step_index),
|
||||
)
|
||||
|
||||
pub.sendMessage("session.setter_moved", result=result)
|
||||
|
||||
pub.sendMessage(
|
||||
"session.step_state_changed",
|
||||
step_state=self._step_state,
|
||||
)
|
||||
|
||||
return True
|
||||
|
||||
def guesser_move(self, direction: ArrowDirection) -> bool:
|
||||
if self._step_state != StepState.WAITING_FOR_GUESSER:
|
||||
return False
|
||||
|
||||
self._guesser_moves.append(direction)
|
||||
self._completed_step_count += 1
|
||||
|
||||
step_index = len(self._guesser_moves) - 1
|
||||
|
||||
result = MoveResult(
|
||||
step_index=step_index,
|
||||
setter_direction=self._setter_moves[-1],
|
||||
setter_card_state=self.get_setter_card_state(step_index),
|
||||
guesser_direction=self._guesser_moves[-1],
|
||||
guesser_card_state=self.get_guesser_card_state(step_index),
|
||||
)
|
||||
|
||||
pub.sendMessage("session.guesser_moved", result=result)
|
||||
|
||||
if self._completed_step_count < self._sequence_length:
|
||||
self._step_state = StepState.WAITING_FOR_SETTER
|
||||
pub.sendMessage(
|
||||
"session.step_state_changed",
|
||||
step_state=self._step_state,
|
||||
)
|
||||
else:
|
||||
self._step_state = StepState.SESSION_FINISHED
|
||||
pub.sendMessage("session.session_finished")
|
||||
|
||||
return True
|
||||
|
||||
def local_move(self, direction: ArrowDirection) -> bool:
|
||||
if not self.can_local_move():
|
||||
return False
|
||||
if self._local_player.role == PlayerRole.SETTER:
|
||||
return self.setter_move(direction)
|
||||
else:
|
||||
return self.guesser_move(direction)
|
||||
|
||||
def can_local_move(self) -> bool:
|
||||
match self._step_state:
|
||||
case StepState.WAITING_FOR_SETTER:
|
||||
return self._local_player.role == PlayerRole.SETTER
|
||||
case StepState.WAITING_FOR_GUESSER:
|
||||
return self._local_player.role == PlayerRole.GUESSER
|
||||
case StepState.SESSION_FINISHED:
|
||||
return False
|
||||
|
||||
def get_setter_card_state(self, step_index: int) -> CardState:
|
||||
setter_step_index = len(self._setter_moves) + 1
|
||||
|
||||
if step_index > setter_step_index:
|
||||
return CardState.SETTER_NOT_SET
|
||||
|
||||
if step_index == setter_step_index:
|
||||
if self._step_state == StepState.WAITING_FOR_GUESSER:
|
||||
if self._local_player.role == PlayerRole.SETTER:
|
||||
return CardState.SETTER_REVEALED
|
||||
else:
|
||||
return CardState.SETTER_HIDDEN
|
||||
|
||||
return CardState.SETTER_REVEALED
|
||||
|
||||
def get_guesser_card_state(self, step_index: int) -> CardState:
|
||||
if step_index > self._completed_step_count:
|
||||
return CardState.GUESSER_DISABLED
|
||||
|
||||
elif step_index == self._completed_step_count:
|
||||
return CardState.GUESSER_WAITING
|
||||
|
||||
else:
|
||||
guesser_move = self._guesser_moves[step_index]
|
||||
setter_move = self._setter_moves[step_index]
|
||||
if guesser_move == setter_move:
|
||||
return CardState.GUESSER_CORRECT
|
||||
else:
|
||||
return CardState.GUESSER_WRONG
|
||||
|
||||
@property
|
||||
def setter_name(self) -> str:
|
||||
if self._local_player.role == PlayerRole.SETTER:
|
||||
return self._local_player.name
|
||||
else:
|
||||
return self._remote_player.name
|
||||
|
||||
@property
|
||||
def guesser_name(self) -> str:
|
||||
if self._local_player.role == PlayerRole.GUESSER:
|
||||
return self._local_player.name
|
||||
else:
|
||||
return self._remote_player.name
|
||||
|
||||
@property
|
||||
def sequence_lenght(self) -> int:
|
||||
return self._sequence_length
|
||||
from ...domain import ArrowDirection, CardState, SessionStats, StepData
|
||||
from ...input import SessionInput
|
||||
from ...state import SessionState
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
@@ -240,6 +29,7 @@ class GuesserCardColour:
|
||||
class ArrowSymbol:
|
||||
LEFT: str = "←"
|
||||
RIGHT: str = "→"
|
||||
HIDDEN: str = "?"
|
||||
|
||||
|
||||
class Card(wx.Panel):
|
||||
@@ -272,7 +62,7 @@ class Card(wx.Panel):
|
||||
|
||||
case CardState.SETTER_HIDDEN:
|
||||
colour = SetterCardColour.HIDDEN
|
||||
show_arrow = False
|
||||
show_arrow = True
|
||||
|
||||
case CardState.SETTER_REVEALED:
|
||||
colour = SetterCardColour.REVEALED
|
||||
@@ -302,6 +92,9 @@ class Card(wx.Panel):
|
||||
case ArrowDirection.RIGHT:
|
||||
symbol = ArrowSymbol.RIGHT
|
||||
|
||||
case ArrowDirection.HIDDEN:
|
||||
symbol = ArrowSymbol.HIDDEN
|
||||
|
||||
self.label.SetLabel(symbol)
|
||||
|
||||
else:
|
||||
@@ -323,26 +116,35 @@ class Card(wx.Panel):
|
||||
|
||||
|
||||
class SessionPanel(wx.Panel):
|
||||
def __init__(self, parent, state: SessionState):
|
||||
def __init__(
|
||||
self,
|
||||
parent,
|
||||
input: SessionInput,
|
||||
setter_name: str,
|
||||
guesser_name: str,
|
||||
sequence_length: int,
|
||||
):
|
||||
super().__init__(parent)
|
||||
|
||||
self._state = state
|
||||
self._input = input
|
||||
|
||||
self._setter_name = self._state.setter_name
|
||||
self._guesser_name = self._state.guesser_name
|
||||
self._sequence_length = self._state.sequence_lenght
|
||||
self._setter_name = setter_name
|
||||
self._guesser_name = guesser_name
|
||||
self._sequence_length = sequence_length
|
||||
|
||||
self._setter_sequence: list[Card] = []
|
||||
self._guesser_sequence: list[Card] = []
|
||||
|
||||
self._statusbar = self._get_statusbar()
|
||||
self._setup_statusbar()
|
||||
|
||||
self._setup()
|
||||
self._fit_parent_frame()
|
||||
|
||||
pub.subscribe(self._on_session_started, "session.session_started")
|
||||
pub.subscribe(self._on_setter_moved, "session.setter_moved")
|
||||
pub.subscribe(self._on_guesser_moved, "session.guesser_moved")
|
||||
pub.subscribe(self._on_step_state_changed, "session.step_state_changed")
|
||||
pub.subscribe(self._on_step_closed, "session.step_closed")
|
||||
pub.subscribe(self._on_session_finished, "session.session_finished")
|
||||
|
||||
def _setup(self) -> None:
|
||||
@@ -434,6 +236,22 @@ class SessionPanel(wx.Panel):
|
||||
|
||||
return None
|
||||
|
||||
def _setup_statusbar(self) -> None:
|
||||
if not self._statusbar:
|
||||
return
|
||||
|
||||
message = " Ожидание начала игры... "
|
||||
progress = f" Прогресс 0/{self._sequence_length} "
|
||||
accuracy = " Точность 0.0% (0/0) "
|
||||
taken_time = " Время 00:00 "
|
||||
|
||||
self._statusbar.SetStatusText(message, 0)
|
||||
self._statusbar.SetStatusText(progress, 1)
|
||||
self._statusbar.SetStatusText(accuracy, 2)
|
||||
self._statusbar.SetStatusText(taken_time, 3)
|
||||
|
||||
self._autofit_statusbar([progress, accuracy, message])
|
||||
|
||||
def _autofit_statusbar(self, texts: list[str]) -> None:
|
||||
if not self._statusbar:
|
||||
return
|
||||
@@ -461,30 +279,59 @@ class SessionPanel(wx.Panel):
|
||||
self._handle_arrow_input(ArrowDirection.RIGHT)
|
||||
|
||||
def _handle_arrow_input(self, direction: ArrowDirection) -> None:
|
||||
pass
|
||||
self._input.player_move(direction)
|
||||
|
||||
def _on_setter_moved(self, result: MoveResult):
|
||||
def _on_session_started(self, step: StepData) -> None:
|
||||
self.update_setter_card(
|
||||
index=result.step_index,
|
||||
state=result.setter_card_state or CardState.SETTER_NOT_SET,
|
||||
direction=result.setter_direction,
|
||||
)
|
||||
|
||||
def _on_guesser_moved(self, result: MoveResult):
|
||||
self.update_setter_card(
|
||||
index=result.step_index,
|
||||
state=result.setter_card_state or CardState.SETTER_NOT_SET,
|
||||
direction=result.setter_direction,
|
||||
step.index,
|
||||
step.setter.state,
|
||||
step.setter.direction,
|
||||
)
|
||||
|
||||
self.update_guesser_card(
|
||||
index=result.step_index,
|
||||
state=result.guesser_card_state or CardState.GUESSER_DISABLED,
|
||||
direction=result.guesser_direction,
|
||||
step.index,
|
||||
step.guesser.state,
|
||||
step.guesser.direction,
|
||||
)
|
||||
|
||||
def _on_step_state_changed(self, step_state: StepState):
|
||||
pass
|
||||
def _on_setter_moved(self, step: StepData) -> None:
|
||||
self.update_setter_card(
|
||||
step.index,
|
||||
step.setter.state,
|
||||
step.setter.direction,
|
||||
)
|
||||
|
||||
self.update_guesser_card(
|
||||
step.index,
|
||||
step.guesser.state,
|
||||
step.guesser.direction,
|
||||
)
|
||||
|
||||
def _on_guesser_moved(self, step: StepData):
|
||||
self.update_setter_card(
|
||||
step.index,
|
||||
step.setter.state,
|
||||
step.setter.direction,
|
||||
)
|
||||
|
||||
self.update_guesser_card(
|
||||
step.index,
|
||||
step.guesser.state,
|
||||
step.guesser.direction,
|
||||
)
|
||||
|
||||
def _on_step_closed(self, step: StepData):
|
||||
self.update_setter_card(
|
||||
step.index,
|
||||
step.setter.state,
|
||||
step.setter.direction,
|
||||
)
|
||||
|
||||
self.update_guesser_card(
|
||||
step.index,
|
||||
step.guesser.state,
|
||||
step.guesser.direction,
|
||||
)
|
||||
|
||||
def _on_session_finished(self):
|
||||
pass
|
||||
@@ -530,32 +377,3 @@ class SessionPanel(wx.Panel):
|
||||
self._statusbar.SetStatusText(taken_time, 3)
|
||||
|
||||
self._autofit_statusbar([progress, accuracy, taken_time])
|
||||
|
||||
|
||||
class TestFrame(wx.Frame):
|
||||
def __init__(self):
|
||||
super().__init__(None, title="TestFrame")
|
||||
|
||||
local = Player("Бывалый", PlayerRole.GUESSER)
|
||||
remote = Player("Балбес", PlayerRole.SETTER)
|
||||
session = SessionState(local, remote)
|
||||
|
||||
main_panel = SessionPanel(self, session)
|
||||
main_sizer = wx.BoxSizer(wx.VERTICAL)
|
||||
main_sizer.Add(main_panel, 1, wx.EXPAND)
|
||||
self.SetSizer(main_sizer)
|
||||
|
||||
s = SessionStats(20, 1, 0, 1, 5.1)
|
||||
main_panel.update_statusbar(None, s)
|
||||
|
||||
session.setter_move(ArrowDirection.LEFT)
|
||||
session.guesser_move(ArrowDirection.LEFT)
|
||||
session.setter_move(ArrowDirection.LEFT)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
enable_high_dpi_support()
|
||||
app = wx.App()
|
||||
frame = TestFrame()
|
||||
frame.Show()
|
||||
app.MainLoop()
|
||||
|
||||
Reference in New Issue
Block a user