Files
mind-reader/src/mind_reader/state_machines/session/machine.py
T

175 lines
6.3 KiB
Python

from ..lobby.domain import Player, PlayerRole
from ..session.domain import ArrowDirection, CardState, SessionPhase
from ..session.events import (
GuesserMoveEvent,
NextStepRequestedEvent,
PlayerHelloEvent,
RevealSecretEvent,
SessionEvent,
SetterMoveEvent,
)
class SessionStateMachine:
def __init__(
self, setter: Player, guessers: set[Player], sequence_length: int = 20
):
self._setter = setter
self._guessers = guessers
self._pending_players: set[Player] = set(guessers)
self._pending_players.add(setter)
self._sequence_length = sequence_length
self._setter_moves: list[ArrowDirection] = []
self._guessers_moves: dict[Player, list[ArrowDirection]] = {
player: [] for player in guessers
}
self._phase: SessionPhase = SessionPhase.INITIALIZING
def process(self, event: SessionEvent) -> bool:
match (self._phase, event):
case (SessionPhase.INITIALIZING, PlayerHelloEvent(player)):
self._pending_players.remove(player)
if not self._pending_players:
self._phase = SessionPhase.WAITING_FOR_SETTER
self._pending_players = {self._setter}
return True
case (
SessionPhase.WAITING_FOR_SETTER,
SetterMoveEvent(player, direction),
):
self._pending_players.remove(player)
if not self._pending_players:
self._setter_moves.append(direction)
self._phase = SessionPhase.WAITING_FOR_GUESSER
self._pending_players = set(self._guessers)
return True
case (
SessionPhase.WAITING_FOR_GUESSER,
GuesserMoveEvent(player, direction),
):
self._guessers_moves[player].append(direction)
self._pending_players.remove(player)
if not self._pending_players:
self._phase = SessionPhase.WAITING_FOR_REVEAL
self._pending_players = {self._setter}
return True
case (
SessionPhase.WAITING_FOR_REVEAL,
RevealSecretEvent(player, direction),
):
self._pending_players.remove(player)
if not self._pending_players:
self._phase = SessionPhase.CHECKOUT
setter_move_index = len(self._setter_moves) - 1
self._setter_moves[setter_move_index] = direction
self._pending_players = set(self._guessers)
return True
case (SessionPhase.CHECKOUT, NextStepRequestedEvent(player)):
self._pending_players.remove(player)
if not self._pending_players:
if len(self._setter_moves) >= self._sequence_length:
self._phase = SessionPhase.FINISHED
self._pending_players.clear()
else:
self._phase = SessionPhase.WAITING_FOR_SETTER
self._pending_players = {self._setter}
return True
case _:
return False
def get_card_state(self, player: Player, index: int) -> CardState:
match player.role:
case PlayerRole.SETTER:
return self._get_setter_card_state(index)
case PlayerRole.GUESSER:
return self._get_guesser_card_state(player, index)
def _get_setter_card_state(self, index: int) -> CardState:
current_index = self.current_index
if index > current_index:
return CardState.SETTER_NOT_SET
elif index == current_index:
match self._phase:
case SessionPhase.INITIALIZING:
return CardState.SETTER_NOT_SET
case SessionPhase.WAITING_FOR_SETTER:
return CardState.SETTER_WAITING
case (
SessionPhase.WAITING_FOR_GUESSER
| SessionPhase.WAITING_FOR_REVEAL
):
if self._setter_moves[-1] == ArrowDirection.HIDDEN:
return CardState.SETTER_HIDDEN
else:
return CardState.SETTER_REVEALED
case SessionPhase.CHECKOUT | SessionPhase.FINISHED:
return CardState.SETTER_REVEALED
else:
return CardState.SETTER_REVEALED
def _get_guesser_card_state(self, player: Player, index: int) -> CardState:
def _check_direction(
self: SessionStateMachine, player: Player, index: int
) -> CardState:
if self._setter_moves[index] == self._guessers_moves[player][index]:
return CardState.GUESSER_CORRECT
else:
return CardState.GUESSER_WRONG
current_index = self.current_index
if index > current_index:
return CardState.GUESSER_DISABLED
elif index == current_index:
match self._phase:
case (
SessionPhase.INITIALIZING | SessionPhase.WAITING_FOR_SETTER
):
return CardState.GUESSER_DISABLED
case (
SessionPhase.WAITING_FOR_GUESSER
| SessionPhase.WAITING_FOR_REVEAL
):
return CardState.GUESSER_WAITING
case SessionPhase.CHECKOUT | SessionPhase.FINISHED:
return _check_direction(self, player, index)
else:
return _check_direction(self, player, index)
def get_setter_move(self, index: int) -> ArrowDirection | None:
try:
return self._setter_moves[index]
except IndexError:
return None
def get_guesser_move(
self, player: Player, index: int
) -> ArrowDirection | None:
try:
return self._guessers_moves[player][index]
except IndexError:
return None
@property
def current_index(self) -> int:
setter_step_number = len(self._setter_moves)
if setter_step_number:
if self._phase == SessionPhase.WAITING_FOR_SETTER:
return setter_step_number
else:
return setter_step_number - 1
return 0