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dev2
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ab6fd43883
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+4
-1
@@ -38,4 +38,7 @@ env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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venv.bak/
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# Sandbox
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sandbox
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@@ -0,0 +1,20 @@
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from dataclasses import dataclass
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from typing import Optional
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from .input import SessionInput
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from .network import SessionNetworkController
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from .state import SessionState
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from .ui.views import SessionPanel
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@dataclass(frozen=True)
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class SessionContext:
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input: SessionInput
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network: SessionNetworkController
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state: SessionState
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view: SessionPanel
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@dataclass
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class AppContext:
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session: Optional[SessionContext] = None
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@@ -0,0 +1,65 @@
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from dataclasses import dataclass
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from enum import Enum, auto
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from typing import Optional
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class CardState(Enum):
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SETTER_NOT_SET = auto()
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SETTER_HIDDEN = auto()
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SETTER_REVEALED = auto()
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GUESSER_DISABLED = auto()
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GUESSER_WAITING = auto()
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GUESSER_CORRECT = auto()
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GUESSER_WRONG = auto()
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class ArrowDirection(Enum):
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LEFT = auto()
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RIGHT = auto()
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@dataclass
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class SessionStats:
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total: int
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setted: int
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correct: int
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wrong: int
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taken_time: float
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@property
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def accuracy(self) -> float:
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accuracy: float
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if self.total == 0:
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accuracy = 0.0
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accuracy = (self.correct / self.total) * 100
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return round(accuracy, 1)
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class StepState(Enum):
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WAITING_FOR_SETTER = auto()
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WAITING_FOR_GUESSER = auto()
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SESSION_FINISHED = auto()
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class PlayerRole(Enum):
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SETTER = auto()
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GUESSER = auto()
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@dataclass(frozen=True)
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class CardData:
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direction: Optional[ArrowDirection]
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state: CardState
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@dataclass(frozen=True)
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class StepData:
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index: int
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setter: CardData
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guesser: CardData
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@dataclass
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class Player:
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name: str
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role: PlayerRole
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@@ -0,0 +1,3 @@
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from .session_input import SessionInput
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__all__ = ["SessionInput"]
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@@ -0,0 +1,16 @@
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from mind_reader.app_context import SessionContext
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from mind_reader.domain import ArrowDirection
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class SessionInput:
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def __init__(self, context: SessionContext):
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self._context = context
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def start_session(self) -> None:
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pass
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def make_local_move(self, direction: ArrowDirection) -> bool:
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pass
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def finish_session(self) -> None:
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pass
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@@ -1,7 +1,9 @@
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from .controller import NetworkController
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from .protocol import NetworkMesssage
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from .session_network_controller import SessionNetworkController
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__all__ = [
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"SessionNetworkController",
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"NetworkController",
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"NetworkMesssage",
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]
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@@ -0,0 +1,2 @@
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class SessionNetworkController:
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pass
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@@ -0,0 +1,3 @@
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from .session_state import SessionState
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__all__ = ["SessionState"]
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@@ -0,0 +1,194 @@
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from wx.lib.pubsub import pub
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from mind_reader.domain import (
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ArrowDirection,
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CardData,
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CardState,
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Player,
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PlayerRole,
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StepData,
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StepState,
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)
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class SessionState:
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def __init__(
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self,
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local_player: Player,
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remote_player: Player,
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sequence_length: int = 20,
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):
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self._local_player = local_player
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self._remote_player = remote_player
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self._sequence_length = sequence_length
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self._setter_moves: list[ArrowDirection] = []
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self._guesser_moves: list[ArrowDirection] = []
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self._step_state: StepState = StepState.WAITING_FOR_SETTER
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@property
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def _completed_move_count(self):
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return len(self._guesser_moves)
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def _get_setter_card_state(self, index: int) -> CardState:
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current_index = len(self._setter_moves)
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if index > current_index:
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return CardState.SETTER_NOT_SET
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elif index == current_index:
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if self._step_state == StepState.WAITING_FOR_GUESSER:
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if self._local_player.role == PlayerRole.SETTER:
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return CardState.SETTER_REVEALED
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else:
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return CardState.SETTER_HIDDEN
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return CardState.SETTER_REVEALED
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def _get_guesser_card_state(self, index: int) -> CardState:
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completed_move_count = self._completed_move_count
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if index > completed_move_count:
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return CardState.GUESSER_DISABLED
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elif index == completed_move_count:
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if self._step_state == StepState.WAITING_FOR_GUESSER:
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return CardState.GUESSER_WAITING
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else:
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return CardState.GUESSER_DISABLED
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else:
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setter_move = self._setter_moves[index]
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guesser_move = self._guesser_moves[index]
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if setter_move == guesser_move:
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return CardState.GUESSER_CORRECT
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else:
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return CardState.GUESSER_WRONG
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def start_session(self) -> None:
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index = 0
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pub.sendMessage(
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"session.session_started",
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step=StepData(
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index=index,
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setter=CardData(
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direction=None,
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state=self._get_setter_card_state(index),
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),
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guesser=CardData(
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direction=None,
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state=self._get_guesser_card_state(index),
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),
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),
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)
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def setter_move(self, direction: ArrowDirection) -> bool:
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if self._step_state != StepState.WAITING_FOR_SETTER:
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return False
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self._setter_moves.append(direction)
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self._step_state = StepState.WAITING_FOR_GUESSER
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index = len(self._setter_moves) - 1
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pub.sendMessage(
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"session.setter_moved",
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step=StepData(
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index=index,
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setter=CardData(
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direction=direction,
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state=self._get_setter_card_state(index),
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),
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guesser=CardData(
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direction=direction,
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state=self._get_guesser_card_state(index),
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),
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),
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)
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return True
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def guesser_move(self, direction: ArrowDirection) -> bool:
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if self._step_state != StepState.WAITING_FOR_GUESSER:
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return False
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self._guesser_moves.append(direction)
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if self._completed_move_count < self._sequence_length:
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self._step_state = StepState.WAITING_FOR_SETTER
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else:
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self._step_state = StepState.SESSION_FINISHED
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index = len(self._guesser_moves) - 1
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pub.sendMessage(
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"session.guesser_moved",
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step=StepData(
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index=index,
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setter=CardData(
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direction=self._setter_moves[index],
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state=self._get_setter_card_state(index),
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),
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guesser=CardData(
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direction=self._guesser_moves[index],
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state=self._get_guesser_card_state(index),
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),
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),
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)
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next = index + 1
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pub.sendMessage(
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"session.step_closed",
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step=StepData(
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index=next,
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setter=CardData(
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||||
direction=None,
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state=self._get_setter_card_state(next),
|
||||
),
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||||
guesser=CardData(
|
||||
direction=None,
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||||
state=self._get_guesser_card_state(next),
|
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),
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),
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)
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||||
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if self._step_state == StepState.SESSION_FINISHED:
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pub.sendMessage("session.session_finished")
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return True
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def local_move(self, direction: ArrowDirection) -> bool:
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if not self.can_local_move():
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return False
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if self._local_player.role == PlayerRole.SETTER:
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return self.setter_move(direction)
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else:
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return self.guesser_move(direction)
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def can_local_move(self) -> bool:
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match self._step_state:
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case StepState.WAITING_FOR_SETTER:
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return self._local_player.role == PlayerRole.SETTER
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case StepState.WAITING_FOR_GUESSER:
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return self._local_player.role == PlayerRole.GUESSER
|
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case StepState.SESSION_FINISHED:
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return False
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|
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@property
|
||||
def setter_name(self) -> str:
|
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if self._local_player.role == PlayerRole.SETTER:
|
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return self._local_player.name
|
||||
else:
|
||||
return self._remote_player.name
|
||||
|
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@property
|
||||
def guesser_name(self) -> str:
|
||||
if self._local_player.role == PlayerRole.GUESSER:
|
||||
return self._local_player.name
|
||||
else:
|
||||
return self._remote_player.name
|
||||
|
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@property
|
||||
def sequence_length(self) -> int:
|
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return self._sequence_length
|
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@@ -1,5 +1,4 @@
|
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from mind_reader.ui.views.lobby_view import LobbyPanel
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from .lobby_view import LobbyPanel
|
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from .session_view import SessionPanel
|
||||
|
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__all__ = [
|
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"LobbyPanel",
|
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]
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__all__ = ["LobbyPanel", "SessionPanel"]
|
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|
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@@ -0,0 +1,367 @@
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import sys
|
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from dataclasses import dataclass
|
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from typing import Callable, Optional
|
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|
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import wx
|
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from wx.lib.pubsub import pub
|
||||
|
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from mind_reader.domain import ArrowDirection, CardState, SessionStats, StepData
|
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from mind_reader.state import SessionState
|
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|
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|
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@dataclass(frozen=True)
|
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class SetterCardColour:
|
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NOT_SET = wx.Colour(82, 97, 107)
|
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HIDDEN = wx.Colour(201, 214, 223)
|
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REVEALED = wx.Colour(240, 245, 249)
|
||||
|
||||
|
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@dataclass(frozen=True)
|
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class GuesserCardColour:
|
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DISABLED = wx.Colour(82, 97, 107)
|
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WAITING = wx.Colour(201, 214, 223)
|
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CORRECT = wx.Colour(76, 175, 80)
|
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WRONG = wx.Colour(229, 115, 115)
|
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|
||||
|
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@dataclass(frozen=True)
|
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class ArrowSymbol:
|
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LEFT: str = "←"
|
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RIGHT: str = "→"
|
||||
|
||||
|
||||
class Card(wx.Panel):
|
||||
def __init__(self, parent, state: CardState):
|
||||
super().__init__(parent, style=wx.BORDER_SIMPLE)
|
||||
self._direction: Optional[ArrowDirection] = None
|
||||
self._state = state
|
||||
self._setup()
|
||||
self._update()
|
||||
|
||||
def _setup(self):
|
||||
self.SetMinSize(wx.Size(45, 75))
|
||||
|
||||
self.label = wx.StaticText(self, style=wx.ALIGN_CENTER)
|
||||
|
||||
font = self.label.GetFont()
|
||||
font.SetPointSize(20)
|
||||
self.label.SetFont(font)
|
||||
|
||||
sizer = wx.BoxSizer(wx.VERTICAL)
|
||||
sizer.Add(self.label, 0, wx.EXPAND)
|
||||
|
||||
self.SetSizer(sizer)
|
||||
|
||||
def _update(self):
|
||||
match self._state:
|
||||
case CardState.SETTER_NOT_SET:
|
||||
colour = SetterCardColour.NOT_SET
|
||||
show_arrow = False
|
||||
|
||||
case CardState.SETTER_HIDDEN:
|
||||
colour = SetterCardColour.HIDDEN
|
||||
show_arrow = False
|
||||
|
||||
case CardState.SETTER_REVEALED:
|
||||
colour = SetterCardColour.REVEALED
|
||||
show_arrow = True
|
||||
|
||||
case CardState.GUESSER_DISABLED:
|
||||
colour = GuesserCardColour.DISABLED
|
||||
show_arrow = False
|
||||
|
||||
case CardState.GUESSER_WAITING:
|
||||
colour = GuesserCardColour.WAITING
|
||||
show_arrow = False
|
||||
|
||||
case CardState.GUESSER_CORRECT:
|
||||
colour = GuesserCardColour.CORRECT
|
||||
show_arrow = True
|
||||
|
||||
case CardState.GUESSER_WRONG:
|
||||
colour = GuesserCardColour.WRONG
|
||||
show_arrow = True
|
||||
|
||||
if show_arrow and self._direction:
|
||||
match self._direction:
|
||||
case ArrowDirection.LEFT:
|
||||
symbol = ArrowSymbol.LEFT
|
||||
|
||||
case ArrowDirection.RIGHT:
|
||||
symbol = ArrowSymbol.RIGHT
|
||||
|
||||
self.label.SetLabel(symbol)
|
||||
|
||||
else:
|
||||
self.label.SetLabel("")
|
||||
|
||||
self.SetBackgroundColour(colour)
|
||||
|
||||
self.Layout()
|
||||
self.Refresh()
|
||||
|
||||
def set(
|
||||
self,
|
||||
state: CardState,
|
||||
direction: Optional[ArrowDirection] = None,
|
||||
) -> None:
|
||||
self._state = state
|
||||
self._direction = direction
|
||||
self._update()
|
||||
|
||||
|
||||
class SessionPanel(wx.Panel):
|
||||
def __init__(
|
||||
self, parent, setter_name: str, guesser_name: str, sequence_length: int
|
||||
):
|
||||
super().__init__(parent)
|
||||
|
||||
self._setter_name = setter_name
|
||||
self._guesser_name = guesser_name
|
||||
self._sequence_length = sequence_length
|
||||
|
||||
self._setter_sequence: list[Card] = []
|
||||
self._guesser_sequence: list[Card] = []
|
||||
|
||||
self._statusbar = self._get_statusbar()
|
||||
self._setup_statusbar()
|
||||
|
||||
self._setup()
|
||||
self._fit_parent_frame()
|
||||
|
||||
pub.subscribe(self._on_session_started, "session.session_started")
|
||||
pub.subscribe(self._on_setter_moved, "session.setter_moved")
|
||||
pub.subscribe(self._on_guesser_moved, "session.guesser_moved")
|
||||
pub.subscribe(self._on_step_closed, "session.step_closed")
|
||||
pub.subscribe(self._on_session_finished, "session.session_finished")
|
||||
|
||||
def _setup(self) -> None:
|
||||
main_sizer = wx.BoxSizer(wx.VERTICAL)
|
||||
|
||||
setter_sizer = self._create_sequence_section(
|
||||
title=f"Загадывает: {self._setter_name}",
|
||||
sequence=self._setter_sequence,
|
||||
sequence_length=self._sequence_length,
|
||||
initial_card_state=CardState.SETTER_NOT_SET,
|
||||
)
|
||||
|
||||
guesser_sizer = self._create_sequence_section(
|
||||
title=f"Угадывает: {self._guesser_name}",
|
||||
sequence=self._guesser_sequence,
|
||||
sequence_length=self._sequence_length,
|
||||
initial_card_state=CardState.GUESSER_DISABLED,
|
||||
)
|
||||
|
||||
controls_sizer = self._create_controls_sizer(
|
||||
on_left=self._on_left_click,
|
||||
on_right=self._on_right_click,
|
||||
)
|
||||
|
||||
secondary_sizer = wx.BoxSizer(wx.VERTICAL)
|
||||
secondary_sizer.Add(setter_sizer, 0, wx.EXPAND)
|
||||
secondary_sizer.Add(guesser_sizer, 0, wx.EXPAND)
|
||||
secondary_sizer.Add(
|
||||
controls_sizer, 0, wx.ALIGN_CENTER | wx.TOP | wx.BOTTOM, 25
|
||||
)
|
||||
|
||||
main_sizer.Add(secondary_sizer, 0, wx.LEFT | wx.ALL, 0)
|
||||
|
||||
self.SetSizer(main_sizer)
|
||||
|
||||
def _create_sequence_section(
|
||||
self,
|
||||
title: str,
|
||||
sequence: list[Card],
|
||||
sequence_length: int,
|
||||
initial_card_state: CardState,
|
||||
) -> wx.Sizer:
|
||||
section_sizer = wx.BoxSizer(wx.VERTICAL)
|
||||
title_label = wx.StaticText(self, label=title)
|
||||
cards_sizer = wx.BoxSizer(wx.HORIZONTAL)
|
||||
|
||||
for _ in range(sequence_length):
|
||||
card = Card(self, initial_card_state)
|
||||
cards_sizer.Add(card, 0, wx.ALL, 4)
|
||||
sequence.append(card)
|
||||
|
||||
section_sizer.Add(title_label, 0, wx.LEFT | wx.TOP, 9)
|
||||
section_sizer.Add(cards_sizer, 0, wx.ALL, 5)
|
||||
|
||||
return section_sizer
|
||||
|
||||
def _create_controls_sizer(
|
||||
self,
|
||||
on_left: Callable[[wx.CommandEvent], None],
|
||||
on_right: Callable[[wx.CommandEvent], None],
|
||||
) -> wx.Sizer:
|
||||
left = wx.Button(self, label=ArrowSymbol.LEFT, size=wx.Size(145, 55))
|
||||
right = wx.Button(self, label=ArrowSymbol.RIGHT, size=wx.Size(145, 55))
|
||||
|
||||
font = left.GetFont()
|
||||
font.SetPointSize(22)
|
||||
|
||||
left.SetFont(font)
|
||||
right.SetFont(font)
|
||||
|
||||
left.Bind(wx.EVT_BUTTON, on_left)
|
||||
right.Bind(wx.EVT_BUTTON, on_right)
|
||||
|
||||
controls_sizer = wx.BoxSizer(wx.HORIZONTAL)
|
||||
controls_sizer.Add(left, 0, wx.RIGHT, 10)
|
||||
controls_sizer.Add(right, 0, wx.LEFT, 10)
|
||||
|
||||
return controls_sizer
|
||||
|
||||
def _get_statusbar(self) -> Optional[wx.StatusBar]:
|
||||
top_frame = self.GetTopLevelParent()
|
||||
|
||||
if isinstance(top_frame, wx.Frame):
|
||||
statusbar = top_frame.GetStatusBar()
|
||||
if not statusbar:
|
||||
statusbar = top_frame.CreateStatusBar(1)
|
||||
statusbar.SetFieldsCount(4)
|
||||
return statusbar
|
||||
|
||||
return None
|
||||
|
||||
def _setup_statusbar(self) -> None:
|
||||
if not self._statusbar:
|
||||
return
|
||||
|
||||
message = " Ожидание начала игры... "
|
||||
progress = f" Прогресс 0/{self._sequence_length} "
|
||||
accuracy = " Точность 0.0% (0/0) "
|
||||
taken_time = " Время 00:00 "
|
||||
|
||||
self._statusbar.SetStatusText(message, 0)
|
||||
self._statusbar.SetStatusText(progress, 1)
|
||||
self._statusbar.SetStatusText(accuracy, 2)
|
||||
self._statusbar.SetStatusText(taken_time, 3)
|
||||
|
||||
self._autofit_statusbar([progress, accuracy, message])
|
||||
|
||||
def _autofit_statusbar(self, texts: list[str]) -> None:
|
||||
if not self._statusbar:
|
||||
return
|
||||
|
||||
dc = wx.ClientDC(self._statusbar)
|
||||
width_1 = dc.GetTextExtent(texts[0]).width
|
||||
width_2 = dc.GetTextExtent(texts[1]).width
|
||||
width_3 = dc.GetTextExtent(texts[2]).width
|
||||
self._statusbar.SetStatusWidths([-1, width_1, width_2, width_3])
|
||||
|
||||
def _fit_parent_frame(self) -> None:
|
||||
top_frame = self.GetTopLevelParent()
|
||||
|
||||
if isinstance(top_frame, wx.Frame):
|
||||
self.Layout()
|
||||
best_size = self.GetBestSize()
|
||||
min_size = top_frame.ClientToWindowSize(best_size)
|
||||
top_frame.SetMinSize(min_size)
|
||||
top_frame.Fit()
|
||||
|
||||
def _on_left_click(self, event: wx.CommandEvent) -> None:
|
||||
self._handle_arrow_input(ArrowDirection.LEFT)
|
||||
|
||||
def _on_right_click(self, event: wx.CommandEvent) -> None:
|
||||
self._handle_arrow_input(ArrowDirection.RIGHT)
|
||||
|
||||
def _handle_arrow_input(self, direction: ArrowDirection) -> None:
|
||||
pass
|
||||
|
||||
def _on_session_started(self, step: StepData) -> None:
|
||||
self.update_setter_card(
|
||||
step.index,
|
||||
step.setter.state,
|
||||
step.setter.direction,
|
||||
)
|
||||
|
||||
self.update_guesser_card(
|
||||
step.index,
|
||||
step.guesser.state,
|
||||
step.guesser.direction,
|
||||
)
|
||||
|
||||
def _on_setter_moved(self, step: StepData) -> None:
|
||||
self.update_setter_card(
|
||||
step.index,
|
||||
step.setter.state,
|
||||
step.setter.direction,
|
||||
)
|
||||
|
||||
self.update_guesser_card(
|
||||
step.index,
|
||||
step.guesser.state,
|
||||
step.guesser.direction,
|
||||
)
|
||||
|
||||
def _on_guesser_moved(self, step: StepData):
|
||||
self.update_setter_card(
|
||||
step.index,
|
||||
step.setter.state,
|
||||
step.setter.direction,
|
||||
)
|
||||
|
||||
self.update_guesser_card(
|
||||
step.index,
|
||||
step.guesser.state,
|
||||
step.guesser.direction,
|
||||
)
|
||||
|
||||
def _on_step_closed(self, step: StepData):
|
||||
self.update_setter_card(
|
||||
step.index,
|
||||
step.setter.state,
|
||||
step.setter.direction,
|
||||
)
|
||||
|
||||
self.update_guesser_card(
|
||||
step.index,
|
||||
step.guesser.state,
|
||||
step.guesser.direction,
|
||||
)
|
||||
|
||||
def _on_session_finished(self):
|
||||
pass
|
||||
|
||||
def update_setter_card(
|
||||
self,
|
||||
index: int,
|
||||
state: CardState,
|
||||
direction: Optional[ArrowDirection] = None,
|
||||
) -> None:
|
||||
self._setter_sequence[index].set(state, direction)
|
||||
|
||||
def update_guesser_card(
|
||||
self,
|
||||
index: int,
|
||||
state: CardState,
|
||||
direction: Optional[ArrowDirection] = None,
|
||||
) -> None:
|
||||
self._guesser_sequence[index].set(state, direction)
|
||||
|
||||
def update_statusbar(
|
||||
self,
|
||||
message: Optional[str],
|
||||
stats: SessionStats,
|
||||
):
|
||||
if not self._statusbar:
|
||||
return
|
||||
|
||||
if message is not None:
|
||||
self._statusbar.SetStatusText(message, 0)
|
||||
|
||||
progress = f" Прогресс {stats.setted}/{stats.total} "
|
||||
self._statusbar.SetStatusText(progress, 1)
|
||||
|
||||
accuracy = (
|
||||
f" Точность {stats.accuracy}% ({stats.correct}/{stats.wrong}) "
|
||||
)
|
||||
self._statusbar.SetStatusText(accuracy, 2)
|
||||
|
||||
minutes = int(stats.taken_time) // 60
|
||||
seconds = int(stats.taken_time) % 60
|
||||
taken_time = f" Время {minutes:02d}:{seconds:02d} "
|
||||
self._statusbar.SetStatusText(taken_time, 3)
|
||||
|
||||
self._autofit_statusbar([progress, accuracy, taken_time])
|
||||
Reference in New Issue
Block a user