7 Commits
9 changed files with 442 additions and 5 deletions
+12
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# Описание протокола
## Формат сообщений
```json
{
"version": "1.0",
"id": 0,
"event": "role_changed",
"payload": {
"role": "NONE"
}
}
```
+5
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from mind_reader.core.game_state import GameState
__all__ = [
"GameState",
]
+33
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class GameState:
def __init__(self, local_player_name: str):
self.local_player_name: str = local_player_name
self.remote_player_name: str | None = None
self.lobby_players: dict[str, str] = {self.local_player_name: "NONE"}
def add_remote_player(self, player_name: str):
self.remote_player_name = player_name
self.lobby_players[self.remote_player_name] = "NONE"
def delete_remote_player(self):
if self.remote_player_name in self.lobby_players:
del self.lobby_players[self.remote_player_name]
self.remote_player_name = None
def set_player_role(self, player_name: str, role: str) -> bool:
current_role = self.lobby_players.get(player_name)
if current_role == role:
return False
if role in ["NONE", "SETTER", "GUESSER"]:
self.lobby_players[player_name] = role
return True
return False
@property
def local_player_role(self) -> str:
return self.lobby_players[self.local_player_name]
def is_session_ready(self) -> bool:
roles = list(self.lobby_players.values())
return ("SETTER" in roles) and ("GUESSER" in roles)
+7
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from .controller import NetworkController
from .protocol import NetworkMesssage
__all__ = [
"NetworkController",
"NetworkMesssage",
]
+150
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import socket
import struct
import threading
from typing import Callable, Optional
import wx
from .protocol import NetworkMesssage
OnMessageCallback = Callable[[NetworkMesssage], None]
OnNoticeCallback = Callable[[str], None]
def receive_exact(sock: socket.socket, n: int) -> Optional[bytes]:
data = bytearray()
while len(data) < n:
packet = sock.recv(n - len(data))
if not packet:
return None
data.extend(packet)
return bytes(data)
class NetworkController(threading.Thread):
def __init__(
self,
on_message_callback: OnMessageCallback,
on_notice_callback: Optional[OnNoticeCallback] = None,
):
super().__init__(daemon=True)
self.on_message_callback = on_message_callback
self.on_notice_callback = on_notice_callback
self.sock: Optional[socket.socket] = None
self.conn: Optional[socket.socket] = None
self.is_running: bool = False
self.is_server: bool = False
def serve(self, host: str = "0.0.0.0", port: int = 8994) -> None:
self.is_server = True
self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
self.sock.bind((host, port))
self.sock.listen(1)
self.is_running = True
self.start()
def connect(self, host: str, port: int = 8994) -> bool:
self.is_server = False
try:
self.conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
self.conn.connect((host, port))
self.is_running = True
self._notify("Connected to host")
self.start()
return True
except Exception as e:
self._notify(f"Connection failed: {e}")
return False
def send(self, event: str, payload: dict = {}) -> None:
if not self.conn or not self.is_running:
return
m = NetworkMesssage(event, payload)
try:
self.conn.sendall(m.encode())
except Exception as e:
self._notify(f"Send error: {e}")
self._close_active_connection()
def run(self) -> None:
HEADER_SIZE = 4
while self.is_running:
if self.is_server and self.sock and not self.conn:
self._notify("Waiting for peer to connect...")
try:
self.conn, addr = self.sock.accept()
self._notify(f"Peer connected from {addr[0]}:{addr[1]}")
except Exception:
break
while self.is_running and self.conn:
try:
header_bytes = receive_exact(self.conn, HEADER_SIZE)
if not header_bytes:
self._notify("Peer disconnected")
break
body_size = struct.unpack(">I", header_bytes)[0]
body_bytes = receive_exact(self.conn, body_size)
if not body_bytes:
self._notify("Peer disconnected unexpectedly")
break
json_str = body_bytes.decode("utf-8")
m = NetworkMesssage.from_json(json_str)
wx.CallAfter(self.on_message_callback, m)
except Exception as e:
self._notify(f"Read error: {e}")
break
self._close_active_connection()
if not self.is_server:
break
self.stop()
def _close_active_connection(self) -> None:
if self.conn:
try:
self.conn.shutdown(socket.SHUT_RDWR)
self.conn.close()
except Exception:
pass
finally:
self.conn = None
def _notify(self, notice: str) -> None:
if self.on_notice_callback:
wx.CallAfter(self.on_notice_callback, notice)
def stop(self) -> None:
self.is_running = False
self._close_active_connection()
if self.sock:
try:
self.sock.close()
except Exception:
pass
finally:
self.sock = None
self._notify("Connection closed")
+46
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import itertools
import json
import struct
from dataclasses import dataclass, field
_id_generator = itertools.count(0)
@dataclass
class NetworkMesssage:
event: str
payload: dict = field(default_factory=dict)
id: int = field(default_factory=lambda: next(_id_generator))
version: str = "1.0"
def to_json(self) -> str:
return json.dumps(
{
"version": self.version,
"id": self.id,
"event": self.event,
"payload": self.payload,
},
ensure_ascii=False,
)
@classmethod
def from_json(cls, json_str: str) -> "NetworkMesssage":
data = json.loads(json_str)
return cls(
event=data.get("event", "unknown"),
payload=data.get("payload", {}),
id=data.get("id", -1),
version=data.get("version", "unknown"),
)
def encode(self) -> bytes:
raw_bytes = self.to_json().encode("utf-8")
length_prefix = struct.pack(">I", len(raw_bytes))
return length_prefix + raw_bytes
if __name__ == "__main__":
for i in range(10):
message = NetworkMesssage("none")
print(message.encode())
+62 -5
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@@ -1,7 +1,10 @@
import wx import wx
from mind_reader.core import GameState
from mind_reader.network import NetworkController, NetworkMesssage
from mind_reader.ui.dialogs import ClientConnectDialog, ServerStartDialog from mind_reader.ui.dialogs import ClientConnectDialog, ServerStartDialog
from mind_reader.ui.menu_bar import AppMenuBar from mind_reader.ui.menu_bar import AppMenuBar
from mind_reader.ui.views import LobbyPanel
class MainFrame(wx.Frame): class MainFrame(wx.Frame):
@@ -13,13 +16,23 @@ class MainFrame(wx.Frame):
size=wx.Size(700, 500), size=wx.Size(700, 500),
style=wx.DEFAULT_FRAME_STYLE, style=wx.DEFAULT_FRAME_STYLE,
) )
self.state: GameState | None = None
self.network = NetworkController(
self._handle_network_message,
self._handle_network_notice,
)
self.lobby_panel: LobbyPanel | None = None
self.Center() self.Center()
self.main_sizer = wx.BoxSizer(wx.VERTICAL)
self.SetSizer(self.main_sizer)
self.menu_bar = AppMenuBar(self) self.menu_bar = AppMenuBar(self)
self.SetMenuBar(self.menu_bar) self.SetMenuBar(self.menu_bar)
self.CreateStatusBar(1) self.CreateStatusBar(1)
self.SetStatusText("Подключение отсутствует") # self.SetStatusText("Подключение отсутствует")
self._bind_menu_events() self._bind_menu_events()
@@ -32,22 +45,66 @@ class MainFrame(wx.Frame):
wx.EVT_MENU, self.on_disconnect, self.menu_bar.item_disconnect wx.EVT_MENU, self.on_disconnect, self.menu_bar.item_disconnect
) )
def _show_lobby(self):
self._destroy_lobby()
if self.state:
self.lobby_panel = LobbyPanel(self, self.state)
self.main_sizer.Add(self.lobby_panel, 1, wx.EXPAND)
self.Layout()
def _destroy_lobby(self):
if self.lobby_panel:
self.main_sizer.Detach(self.lobby_panel)
self.lobby_panel.Destroy()
self.lobby_panel = None
self.Layout()
def _handle_network_message(self, m: NetworkMesssage):
pass
def _handle_network_notice(self, notice: str):
self.SetStatusText(notice)
def _recreate_network_controller(self):
self.network.stop()
self.network = NetworkController(
self._handle_network_message,
self._handle_network_notice,
)
def on_client_connect(self, event): def on_client_connect(self, event):
d = ClientConnectDialog(self) d = ClientConnectDialog(self)
if d.ShowModal() == wx.ID_OK: if d.ShowModal() == wx.ID_OK:
name, ip = d.get_data() name, ip = d.get_data()
self.menu_bar.set_connected_state(True) if self.network.connect(ip):
self.SetStatusText(f"Подключено к {ip} | Ваше имя {name}") self.state = GameState(name)
self._show_lobby()
self.menu_bar.set_connected_state(True)
else:
self._recreate_network_controller()
# self.SetStatusText(f"Подключено к {ip} | Ваше имя {name}")
d.Destroy() d.Destroy()
def on_server_start(self, event): def on_server_start(self, event):
d = ServerStartDialog(self) d = ServerStartDialog(self)
if d.ShowModal() == wx.ID_OK: if d.ShowModal() == wx.ID_OK:
name, ip = d.get_data() name, ip = d.get_data()
self.network.serve(ip)
self.state = GameState(name)
self._show_lobby()
self.menu_bar.set_connected_state(True) self.menu_bar.set_connected_state(True)
self.SetStatusText(f"Сервер запущен на {ip} | Ваше имя {name}") # self.SetStatusText(f"Сервер запущен на {ip} | Ваше имя {name}")
d.Destroy() d.Destroy()
def on_disconnect(self, event): def on_disconnect(self, event):
self._recreate_network_controller()
self._destroy_lobby()
self.state = None
self.menu_bar.set_connected_state(False) self.menu_bar.set_connected_state(False)
self.SetStatusText("Подключение отсутствует") # self.SetStatusText("Подключение отсутствует")
+5
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from mind_reader.ui.views.lobby_view import LobbyPanel
__all__ = [
"LobbyPanel",
]
+122
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from typing import Callable, Optional, cast
import wx
from mind_reader.core import GameState
class RoleColumn(wx.Panel):
def __init__(
self,
parent,
role_key: str,
button_label: str,
on_role_selected: Optional[Callable[[str], None]] = None,
):
super().__init__(parent)
self.role_key = role_key
self.on_role_selected = on_role_selected
self.is_active = False
sizer = wx.BoxSizer(wx.VERTICAL)
self.button_select = wx.ToggleButton(self, label=button_label)
self.button_select.Bind(wx.EVT_TOGGLEBUTTON, self._on_button_click)
sizer.Add(self.button_select, 0, wx.EXPAND | wx.ALL, 5)
self.list_players = wx.ListBox(self)
sizer.Add(self.list_players, 1, wx.EXPAND | wx.ALL, 5)
self.SetSizer(sizer)
def _on_button_click(self, event):
if self.is_active:
self.button_select.SetValue(True)
return
if self.on_role_selected:
self.on_role_selected(self.role_key)
def set_players(self, players: list[str]):
self.list_players.Clear()
if players:
self.list_players.AppendItems(players)
def set_role_state(self, role: str):
self.is_active = self.role_key == role
self.button_select.SetValue(self.is_active)
class LobbyPanel(wx.Panel):
def __init__(self, parent, state: GameState):
super().__init__(parent)
self.state = state
self._init_ui()
def _init_ui(self):
main_sizer = wx.BoxSizer(wx.VERTICAL)
columns_sizer = wx.BoxSizer(wx.HORIZONTAL)
self.column_none = RoleColumn(
self, "NONE", "👤 Без роли", self._on_role_click
)
self.column_setter = RoleColumn(
self, "SETTER", "🧠 Загадывает", self._on_role_click
)
self.column_guesser = RoleColumn(
self, "GUESSER", "🕵️ Угадывает", self._on_role_click
)
columns_sizer.Add(self.column_none, 1, wx.EXPAND | wx.ALL, 5)
columns_sizer.Add(self.column_setter, 1, wx.EXPAND | wx.ALL, 5)
columns_sizer.Add(self.column_guesser, 1, wx.EXPAND | wx.ALL, 5)
self.button_start = wx.Button(self, label="➔ Начать сессию")
self.button_start.Bind(wx.EVT_BUTTON, self._on_start_click)
main_sizer.Add(columns_sizer, 1, wx.EXPAND | wx.ALL, 5)
main_sizer.Add(
self.button_start, 0, wx.EXPAND | wx.LEFT | wx.RIGHT | wx.BOTTOM, 10
)
self.SetSizer(main_sizer)
self.refresh_from_state()
def _on_role_click(self, target_role: str):
success = self.state.set_player_role(
self.state.local_player_name, target_role
)
if not success:
wx.MessageBox(
f"Не удалось занять роль «{target_role}».",
"Внимание",
wx.OK | wx.ICON_WARNING,
)
return
self.refresh_from_state()
def _on_start_click(self, event):
wx.MessageBox("Сессия запущена!", "Старт", wx.OK | wx.ICON_INFORMATION)
def refresh_from_state(self):
players_by_role = {"NONE": [], "SETTER": [], "GUESSER": []}
for player, role in self.state.lobby_players.items():
if role in players_by_role:
players_by_role[role].append(player)
self.column_none.set_players(players_by_role["NONE"])
self.column_setter.set_players(players_by_role["SETTER"])
self.column_guesser.set_players(players_by_role["GUESSER"])
local_player_role = self.state.local_player_role
self.column_none.set_role_state(local_player_role)
self.column_setter.set_role_state(local_player_role)
self.column_guesser.set_role_state(local_player_role)
self.button_start.Enable(self.state.is_session_ready())