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f38539f3c8
| Author | SHA1 | Date | |
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f38539f3c8 | ||
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715853c4b9 | ||
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e5bfbee528 | ||
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5fcbf5ac06 | ||
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3add50cbbc | ||
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e533acd9f1 | ||
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a25997992e |
@@ -0,0 +1,12 @@
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# Описание протокола
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## Формат сообщений
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```json
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{
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"version": "1.0",
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"id": 0,
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"event": "role_changed",
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"payload": {
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"role": "NONE"
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}
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}
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```
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@@ -0,0 +1,5 @@
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from mind_reader.core.game_state import GameState
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__all__ = [
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"GameState",
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]
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@@ -0,0 +1,33 @@
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class GameState:
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def __init__(self, local_player_name: str):
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self.local_player_name: str = local_player_name
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self.remote_player_name: str | None = None
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self.lobby_players: dict[str, str] = {self.local_player_name: "NONE"}
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def add_remote_player(self, player_name: str):
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self.remote_player_name = player_name
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self.lobby_players[self.remote_player_name] = "NONE"
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def delete_remote_player(self):
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if self.remote_player_name in self.lobby_players:
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del self.lobby_players[self.remote_player_name]
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self.remote_player_name = None
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def set_player_role(self, player_name: str, role: str) -> bool:
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current_role = self.lobby_players.get(player_name)
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if current_role == role:
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return False
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if role in ["NONE", "SETTER", "GUESSER"]:
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self.lobby_players[player_name] = role
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return True
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return False
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@property
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def local_player_role(self) -> str:
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return self.lobby_players[self.local_player_name]
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def is_session_ready(self) -> bool:
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roles = list(self.lobby_players.values())
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return ("SETTER" in roles) and ("GUESSER" in roles)
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@@ -0,0 +1,7 @@
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from .controller import NetworkController
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from .protocol import NetworkMesssage
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__all__ = [
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"NetworkController",
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"NetworkMesssage",
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]
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@@ -0,0 +1,150 @@
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import socket
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import struct
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import threading
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from typing import Callable, Optional
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import wx
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from .protocol import NetworkMesssage
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OnMessageCallback = Callable[[NetworkMesssage], None]
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OnNoticeCallback = Callable[[str], None]
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def receive_exact(sock: socket.socket, n: int) -> Optional[bytes]:
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data = bytearray()
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while len(data) < n:
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packet = sock.recv(n - len(data))
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if not packet:
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return None
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data.extend(packet)
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return bytes(data)
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class NetworkController(threading.Thread):
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def __init__(
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self,
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on_message_callback: OnMessageCallback,
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on_notice_callback: Optional[OnNoticeCallback] = None,
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):
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super().__init__(daemon=True)
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self.on_message_callback = on_message_callback
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self.on_notice_callback = on_notice_callback
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self.sock: Optional[socket.socket] = None
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self.conn: Optional[socket.socket] = None
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self.is_running: bool = False
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self.is_server: bool = False
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def serve(self, host: str = "0.0.0.0", port: int = 8994) -> None:
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self.is_server = True
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self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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self.sock.bind((host, port))
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self.sock.listen(1)
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self.is_running = True
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self.start()
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def connect(self, host: str, port: int = 8994) -> bool:
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self.is_server = False
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try:
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self.conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.conn.connect((host, port))
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self.is_running = True
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self._notify("Connected to host")
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self.start()
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return True
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except Exception as e:
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self._notify(f"Connection failed: {e}")
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return False
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def send(self, event: str, payload: dict = {}) -> None:
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if not self.conn or not self.is_running:
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return
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m = NetworkMesssage(event, payload)
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try:
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self.conn.sendall(m.encode())
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except Exception as e:
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self._notify(f"Send error: {e}")
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self._close_active_connection()
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def run(self) -> None:
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HEADER_SIZE = 4
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while self.is_running:
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if self.is_server and self.sock and not self.conn:
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self._notify("Waiting for peer to connect...")
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try:
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self.conn, addr = self.sock.accept()
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self._notify(f"Peer connected from {addr[0]}:{addr[1]}")
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except Exception:
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break
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while self.is_running and self.conn:
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try:
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header_bytes = receive_exact(self.conn, HEADER_SIZE)
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if not header_bytes:
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self._notify("Peer disconnected")
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break
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body_size = struct.unpack(">I", header_bytes)[0]
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body_bytes = receive_exact(self.conn, body_size)
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if not body_bytes:
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self._notify("Peer disconnected unexpectedly")
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break
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json_str = body_bytes.decode("utf-8")
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m = NetworkMesssage.from_json(json_str)
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wx.CallAfter(self.on_message_callback, m)
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except Exception as e:
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self._notify(f"Read error: {e}")
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break
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self._close_active_connection()
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if not self.is_server:
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break
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self.stop()
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def _close_active_connection(self) -> None:
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if self.conn:
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try:
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self.conn.shutdown(socket.SHUT_RDWR)
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self.conn.close()
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except Exception:
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pass
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finally:
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self.conn = None
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def _notify(self, notice: str) -> None:
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if self.on_notice_callback:
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wx.CallAfter(self.on_notice_callback, notice)
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def stop(self) -> None:
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self.is_running = False
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self._close_active_connection()
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if self.sock:
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try:
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self.sock.close()
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except Exception:
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pass
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finally:
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self.sock = None
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self._notify("Connection closed")
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@@ -0,0 +1,46 @@
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import itertools
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import json
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import struct
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from dataclasses import dataclass, field
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_id_generator = itertools.count(0)
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@dataclass
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class NetworkMesssage:
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event: str
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payload: dict = field(default_factory=dict)
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id: int = field(default_factory=lambda: next(_id_generator))
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version: str = "1.0"
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def to_json(self) -> str:
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return json.dumps(
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{
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"version": self.version,
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"id": self.id,
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"event": self.event,
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"payload": self.payload,
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},
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ensure_ascii=False,
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)
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@classmethod
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def from_json(cls, json_str: str) -> "NetworkMesssage":
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data = json.loads(json_str)
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return cls(
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event=data.get("event", "unknown"),
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payload=data.get("payload", {}),
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id=data.get("id", -1),
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version=data.get("version", "unknown"),
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)
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def encode(self) -> bytes:
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raw_bytes = self.to_json().encode("utf-8")
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length_prefix = struct.pack(">I", len(raw_bytes))
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return length_prefix + raw_bytes
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if __name__ == "__main__":
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for i in range(10):
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message = NetworkMesssage("none")
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print(message.encode())
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@@ -1,7 +1,10 @@
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import wx
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from mind_reader.core import GameState
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from mind_reader.network import NetworkController, NetworkMesssage
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from mind_reader.ui.dialogs import ClientConnectDialog, ServerStartDialog
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from mind_reader.ui.menu_bar import AppMenuBar
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from mind_reader.ui.views import LobbyPanel
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class MainFrame(wx.Frame):
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@@ -13,13 +16,23 @@ class MainFrame(wx.Frame):
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size=wx.Size(700, 500),
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style=wx.DEFAULT_FRAME_STYLE,
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)
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self.state: GameState | None = None
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self.network = NetworkController(
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self._handle_network_message,
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self._handle_network_notice,
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)
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self.lobby_panel: LobbyPanel | None = None
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self.Center()
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self.main_sizer = wx.BoxSizer(wx.VERTICAL)
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self.SetSizer(self.main_sizer)
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self.menu_bar = AppMenuBar(self)
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self.SetMenuBar(self.menu_bar)
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self.CreateStatusBar(1)
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self.SetStatusText("Подключение отсутствует")
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# self.SetStatusText("Подключение отсутствует")
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self._bind_menu_events()
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@@ -32,22 +45,66 @@ class MainFrame(wx.Frame):
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wx.EVT_MENU, self.on_disconnect, self.menu_bar.item_disconnect
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)
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def _show_lobby(self):
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self._destroy_lobby()
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if self.state:
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self.lobby_panel = LobbyPanel(self, self.state)
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self.main_sizer.Add(self.lobby_panel, 1, wx.EXPAND)
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self.Layout()
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def _destroy_lobby(self):
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if self.lobby_panel:
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self.main_sizer.Detach(self.lobby_panel)
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self.lobby_panel.Destroy()
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self.lobby_panel = None
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self.Layout()
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def _handle_network_message(self, m: NetworkMesssage):
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pass
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def _handle_network_notice(self, notice: str):
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self.SetStatusText(notice)
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def _recreate_network_controller(self):
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self.network.stop()
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self.network = NetworkController(
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self._handle_network_message,
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self._handle_network_notice,
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)
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def on_client_connect(self, event):
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d = ClientConnectDialog(self)
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if d.ShowModal() == wx.ID_OK:
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name, ip = d.get_data()
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if self.network.connect(ip):
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self.state = GameState(name)
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self._show_lobby()
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self.menu_bar.set_connected_state(True)
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self.SetStatusText(f"Подключено к {ip} | Ваше имя {name}")
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else:
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self._recreate_network_controller()
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# self.SetStatusText(f"Подключено к {ip} | Ваше имя {name}")
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d.Destroy()
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def on_server_start(self, event):
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d = ServerStartDialog(self)
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if d.ShowModal() == wx.ID_OK:
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name, ip = d.get_data()
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self.network.serve(ip)
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self.state = GameState(name)
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self._show_lobby()
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self.menu_bar.set_connected_state(True)
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self.SetStatusText(f"Сервер запущен на {ip} | Ваше имя {name}")
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# self.SetStatusText(f"Сервер запущен на {ip} | Ваше имя {name}")
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d.Destroy()
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def on_disconnect(self, event):
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self._recreate_network_controller()
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self._destroy_lobby()
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self.state = None
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|
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self.menu_bar.set_connected_state(False)
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self.SetStatusText("Подключение отсутствует")
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# self.SetStatusText("Подключение отсутствует")
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@@ -0,0 +1,5 @@
|
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from mind_reader.ui.views.lobby_view import LobbyPanel
|
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|
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__all__ = [
|
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"LobbyPanel",
|
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]
|
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@@ -0,0 +1,122 @@
|
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from typing import Callable, Optional, cast
|
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|
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import wx
|
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|
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from mind_reader.core import GameState
|
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|
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|
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class RoleColumn(wx.Panel):
|
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def __init__(
|
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self,
|
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parent,
|
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role_key: str,
|
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button_label: str,
|
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on_role_selected: Optional[Callable[[str], None]] = None,
|
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):
|
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super().__init__(parent)
|
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self.role_key = role_key
|
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self.on_role_selected = on_role_selected
|
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self.is_active = False
|
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|
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sizer = wx.BoxSizer(wx.VERTICAL)
|
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|
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self.button_select = wx.ToggleButton(self, label=button_label)
|
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self.button_select.Bind(wx.EVT_TOGGLEBUTTON, self._on_button_click)
|
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sizer.Add(self.button_select, 0, wx.EXPAND | wx.ALL, 5)
|
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|
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self.list_players = wx.ListBox(self)
|
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sizer.Add(self.list_players, 1, wx.EXPAND | wx.ALL, 5)
|
||||
|
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self.SetSizer(sizer)
|
||||
|
||||
def _on_button_click(self, event):
|
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if self.is_active:
|
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self.button_select.SetValue(True)
|
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return
|
||||
|
||||
if self.on_role_selected:
|
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self.on_role_selected(self.role_key)
|
||||
|
||||
def set_players(self, players: list[str]):
|
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self.list_players.Clear()
|
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if players:
|
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self.list_players.AppendItems(players)
|
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|
||||
def set_role_state(self, role: str):
|
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self.is_active = self.role_key == role
|
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self.button_select.SetValue(self.is_active)
|
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|
||||
|
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class LobbyPanel(wx.Panel):
|
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def __init__(self, parent, state: GameState):
|
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super().__init__(parent)
|
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self.state = state
|
||||
|
||||
self._init_ui()
|
||||
|
||||
def _init_ui(self):
|
||||
main_sizer = wx.BoxSizer(wx.VERTICAL)
|
||||
|
||||
columns_sizer = wx.BoxSizer(wx.HORIZONTAL)
|
||||
|
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self.column_none = RoleColumn(
|
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self, "NONE", "👤 Без роли", self._on_role_click
|
||||
)
|
||||
self.column_setter = RoleColumn(
|
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self, "SETTER", "🧠 Загадывает", self._on_role_click
|
||||
)
|
||||
self.column_guesser = RoleColumn(
|
||||
self, "GUESSER", "🕵️ Угадывает", self._on_role_click
|
||||
)
|
||||
|
||||
columns_sizer.Add(self.column_none, 1, wx.EXPAND | wx.ALL, 5)
|
||||
columns_sizer.Add(self.column_setter, 1, wx.EXPAND | wx.ALL, 5)
|
||||
columns_sizer.Add(self.column_guesser, 1, wx.EXPAND | wx.ALL, 5)
|
||||
|
||||
self.button_start = wx.Button(self, label="➔ Начать сессию")
|
||||
self.button_start.Bind(wx.EVT_BUTTON, self._on_start_click)
|
||||
|
||||
main_sizer.Add(columns_sizer, 1, wx.EXPAND | wx.ALL, 5)
|
||||
main_sizer.Add(
|
||||
self.button_start, 0, wx.EXPAND | wx.LEFT | wx.RIGHT | wx.BOTTOM, 10
|
||||
)
|
||||
|
||||
self.SetSizer(main_sizer)
|
||||
|
||||
self.refresh_from_state()
|
||||
|
||||
def _on_role_click(self, target_role: str):
|
||||
success = self.state.set_player_role(
|
||||
self.state.local_player_name, target_role
|
||||
)
|
||||
|
||||
if not success:
|
||||
wx.MessageBox(
|
||||
f"Не удалось занять роль «{target_role}».",
|
||||
"Внимание",
|
||||
wx.OK | wx.ICON_WARNING,
|
||||
)
|
||||
return
|
||||
|
||||
self.refresh_from_state()
|
||||
|
||||
def _on_start_click(self, event):
|
||||
wx.MessageBox("Сессия запущена!", "Старт", wx.OK | wx.ICON_INFORMATION)
|
||||
|
||||
def refresh_from_state(self):
|
||||
players_by_role = {"NONE": [], "SETTER": [], "GUESSER": []}
|
||||
|
||||
for player, role in self.state.lobby_players.items():
|
||||
if role in players_by_role:
|
||||
players_by_role[role].append(player)
|
||||
|
||||
self.column_none.set_players(players_by_role["NONE"])
|
||||
self.column_setter.set_players(players_by_role["SETTER"])
|
||||
self.column_guesser.set_players(players_by_role["GUESSER"])
|
||||
|
||||
local_player_role = self.state.local_player_role
|
||||
self.column_none.set_role_state(local_player_role)
|
||||
self.column_setter.set_role_state(local_player_role)
|
||||
self.column_guesser.set_role_state(local_player_role)
|
||||
|
||||
self.button_start.Enable(self.state.is_session_ready())
|
||||
Reference in New Issue
Block a user