Compare commits
7
Commits
3add50cbbc
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dev2
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e5bfbee528 | ||
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5fcbf5ac06 |
@@ -0,0 +1,12 @@
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# Описание протокола
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## Формат сообщений
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```json
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{
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"version": "1.0",
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"id": 0,
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"event": "role_changed",
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"payload": {
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"role": "NONE"
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}
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}
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```
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@@ -1,5 +1,7 @@
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from mind_reader.core.game_state import GameState
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from .state import AppState, LobbyState, SessionState
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__all__ = [
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__all__ = [
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"GameState",
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"AppState",
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"LobbyState",
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"SessionState",
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]
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]
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@@ -1,33 +0,0 @@
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class GameState:
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def __init__(self, local_player_name: str):
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self.local_player_name: str = local_player_name
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self.remote_player_name: str | None = None
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self.lobby_players: dict[str, str] = {self.local_player_name: "NONE"}
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def add_remote_player(self, player_name: str):
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self.remote_player_name = player_name
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self.lobby_players[self.remote_player_name] = "NONE"
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def delete_remote_player(self):
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if self.remote_player_name in self.lobby_players:
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del self.lobby_players[self.remote_player_name]
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self.remote_player_name = None
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def set_player_role(self, player_name: str, role: str) -> bool:
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current_role = self.lobby_players.get(player_name)
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if current_role == role:
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return False
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if role in ["NONE", "SETTER", "GUESSER"]:
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self.lobby_players[player_name] = role
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return True
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return False
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@property
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def local_player_role(self) -> str:
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return self.lobby_players[self.local_player_name]
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def is_session_ready(self) -> bool:
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roles = list(self.lobby_players.values())
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return ("SETTER" in roles) and ("GUESSER" in roles)
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@@ -0,0 +1,172 @@
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from typing import Callable, Optional
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from wx.lib.pubsub import pub
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from ..network import NetworkController, NetworkMesssage
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OnNetworkEventCallback = Callable[[dict[str, str]], None]
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class BaseState:
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def __init__(self, app_state: "AppState"):
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self.app_state = app_state
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def handle_network_message(self, message: NetworkMesssage) -> None:
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pass
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class LobbyState(BaseState):
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def __init__(self, app_state: "AppState", local_player_name: str):
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super().__init__(app_state)
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self.local_player_name: str = local_player_name
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self.remote_player_name: Optional[str] = None
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self.players: dict[str, str] = {self.local_player_name: "NONE"}
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def handle_network_message(self, message: NetworkMesssage) -> None:
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callbacks: dict[str, OnNetworkEventCallback] = {
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"add_player": self.handle_add_player,
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"get_player": self.handle_get_player,
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"set_role": self.handle_set_player_role,
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"disconnect": self.handle_disconnect,
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"server_stop": self.handle_server_stop,
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}
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callback = callbacks.get(message.event, None)
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if callback:
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callback(message.payload)
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pub.sendMessage("lobby.refresh", state=self)
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def send_local_player(self) -> None:
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player_name = self.local_player_name
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player_role = self.players.get(player_name, "NONE")
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self.app_state.network.send(
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"add_player",
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{
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"player_name": player_name,
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"player_role": player_role,
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},
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)
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def get_remote_player(self) -> None:
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self.app_state.network.send("get_player")
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def set_player_role(self, role: str) -> bool:
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current_role = self.players[self.local_player_name]
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result = False
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if current_role == role:
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result = False
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if role in ["NONE", "SETTER", "GUESSER"]:
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self.players[self.local_player_name] = role
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result = True
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if result:
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if self.app_state.network.conn:
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self.app_state.network.send(
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"set_role",
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{
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"player_name": self.local_player_name,
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"player_role": role,
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},
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)
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return result
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def send_client_disconnect(self) -> None:
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self.app_state.network.send(
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"disconnect", {"player_name": self.local_player_name}
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)
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def send_server_stop(self) -> None:
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self.app_state.network.send("server_stop")
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def handle_add_player(self, payload: dict[str, str]) -> None:
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player_name = payload["player_name"]
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player_role = payload["player_role"]
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self.remote_player_name = player_name
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self.players[self.remote_player_name] = player_role
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def handle_get_player(self, payload: dict[str, str]) -> None:
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self.send_local_player()
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def handle_set_player_role(self, payload: dict[str, str]) -> None:
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player_name = payload["player_name"]
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player_role = payload["player_role"]
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self.players[player_name] = player_role
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def handle_disconnect(self, payload: dict[str, str]) -> None:
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player_name = payload["player_name"]
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self.players.pop(player_name)
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self.remote_player_name = None
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def handle_server_stop(self, payload: dict[str, str]) -> None:
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pub.sendMessage("mainframe.remote_server_stop", state=self.app_state)
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@property
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def local_player_role(self) -> str:
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return self.players[self.local_player_name]
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def is_ready(self) -> bool:
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roles = list(self.players.values())
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return ("SETTER" in roles) and ("GUESSER" in roles)
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class SessionState(BaseState):
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def __init__(self, app_state: "AppState"):
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super().__init__(app_state)
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class AppState:
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def __init__(self):
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self.network = NetworkController(
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self.handle_network_message,
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self.handle_network_notice,
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)
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self.lobby: Optional[LobbyState] = None
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self.session: Optional[SessionState] = None
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def handle_network_message(self, message: NetworkMesssage) -> None:
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if self.lobby:
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self.lobby.handle_network_message(message)
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if self.session:
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self.session.handle_network_message(message)
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def handle_network_notice(self, notice: str) -> None:
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pub.sendMessage("mainframe.statusbar", notice=notice)
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def recreate_network_controller(self) -> None:
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self.network.stop()
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self.network = NetworkController(
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self.handle_network_message,
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self.handle_network_notice,
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)
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def connect(self, player_name: str, host: str, port: int = 8994) -> bool:
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if self.network.connect(host, port):
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self.lobby = LobbyState(self, player_name)
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self.lobby.send_local_player()
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self.lobby.get_remote_player()
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return True
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else:
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self.recreate_network_controller()
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return False
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def serve(self, player_name: str, host: str, port: int = 8994) -> None:
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self.network.serve(host, port)
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self.lobby = LobbyState(self, player_name)
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def disconnect(self) -> None:
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if self.lobby:
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if self.network.is_server:
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self.lobby.send_server_stop()
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else:
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self.lobby.send_client_disconnect()
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self.lobby = None
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self.recreate_network_controller()
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@@ -0,0 +1,7 @@
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from .controller import NetworkController
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from .protocol import NetworkMesssage
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__all__ = [
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"NetworkController",
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"NetworkMesssage",
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]
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@@ -0,0 +1,150 @@
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import socket
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import struct
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import threading
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from typing import Callable, Optional
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import wx
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from .protocol import NetworkMesssage
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OnMessageCallback = Callable[[NetworkMesssage], None]
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OnNoticeCallback = Callable[[str], None]
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def receive_exact(sock: socket.socket, n: int) -> Optional[bytes]:
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data = bytearray()
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while len(data) < n:
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packet = sock.recv(n - len(data))
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if not packet:
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return None
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data.extend(packet)
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return bytes(data)
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|
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class NetworkController(threading.Thread):
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def __init__(
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self,
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on_message_callback: OnMessageCallback,
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on_notice_callback: Optional[OnNoticeCallback] = None,
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):
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super().__init__(daemon=True)
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self.on_message_callback = on_message_callback
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self.on_notice_callback = on_notice_callback
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self.sock: Optional[socket.socket] = None
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self.conn: Optional[socket.socket] = None
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|
|
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self.is_running: bool = False
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self.is_server: bool = False
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|
|
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def serve(self, host: str = "0.0.0.0", port: int = 8994) -> None:
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self.is_server = True
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|
|
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self.sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.sock.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
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self.sock.bind((host, port))
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self.sock.listen(1)
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|
|
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self.is_running = True
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self.start()
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|
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def connect(self, host: str, port: int = 8994) -> bool:
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self.is_server = False
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|
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|
try:
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self.conn = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
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self.conn.connect((host, port))
|
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|
|
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self.is_running = True
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self._notify("Connected to host")
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self.start()
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return True
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|
except Exception as e:
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self._notify(f"Connection failed: {e}")
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|
return False
|
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|
|
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def send(self, event: str, payload: dict = {}) -> None:
|
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|
if not self.conn or not self.is_running:
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|
return
|
||||||
|
|
||||||
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m = NetworkMesssage(event, payload)
|
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|
|
||||||
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try:
|
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self.conn.sendall(m.encode())
|
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|
except Exception as e:
|
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|
self._notify(f"Send error: {e}")
|
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self._close_active_connection()
|
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|
|
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|
def run(self) -> None:
|
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|
HEADER_SIZE = 4
|
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|
|
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|
while self.is_running:
|
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|
if self.is_server and self.sock and not self.conn:
|
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|
self._notify("Waiting for peer to connect...")
|
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|
|
||||||
|
try:
|
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|
self.conn, addr = self.sock.accept()
|
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|
self._notify(f"Peer connected from {addr[0]}:{addr[1]}")
|
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|
except Exception:
|
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|
break
|
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|
|
||||||
|
while self.is_running and self.conn:
|
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|
try:
|
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|
header_bytes = receive_exact(self.conn, HEADER_SIZE)
|
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|
if not header_bytes:
|
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|
self._notify("Peer disconnected")
|
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|
break
|
||||||
|
|
||||||
|
body_size = struct.unpack(">I", header_bytes)[0]
|
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|
|
||||||
|
body_bytes = receive_exact(self.conn, body_size)
|
||||||
|
if not body_bytes:
|
||||||
|
self._notify("Peer disconnected unexpectedly")
|
||||||
|
break
|
||||||
|
|
||||||
|
json_str = body_bytes.decode("utf-8")
|
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|
m = NetworkMesssage.from_json(json_str)
|
||||||
|
|
||||||
|
wx.CallAfter(self.on_message_callback, m)
|
||||||
|
|
||||||
|
except Exception as e:
|
||||||
|
self._notify(f"Read error: {e}")
|
||||||
|
break
|
||||||
|
|
||||||
|
self._close_active_connection()
|
||||||
|
|
||||||
|
if not self.is_server:
|
||||||
|
break
|
||||||
|
|
||||||
|
self.stop()
|
||||||
|
|
||||||
|
def _close_active_connection(self) -> None:
|
||||||
|
if self.conn:
|
||||||
|
try:
|
||||||
|
self.conn.shutdown(socket.SHUT_RDWR)
|
||||||
|
self.conn.close()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
finally:
|
||||||
|
self.conn = None
|
||||||
|
|
||||||
|
def _notify(self, notice: str) -> None:
|
||||||
|
if self.on_notice_callback:
|
||||||
|
wx.CallAfter(self.on_notice_callback, notice)
|
||||||
|
|
||||||
|
def stop(self) -> None:
|
||||||
|
self.is_running = False
|
||||||
|
|
||||||
|
self._close_active_connection()
|
||||||
|
|
||||||
|
if self.sock:
|
||||||
|
try:
|
||||||
|
self.sock.close()
|
||||||
|
except Exception:
|
||||||
|
pass
|
||||||
|
finally:
|
||||||
|
self.sock = None
|
||||||
|
|
||||||
|
self._notify("Connection closed")
|
||||||
@@ -0,0 +1,46 @@
|
|||||||
|
import itertools
|
||||||
|
import json
|
||||||
|
import struct
|
||||||
|
from dataclasses import dataclass, field
|
||||||
|
|
||||||
|
_id_generator = itertools.count(0)
|
||||||
|
|
||||||
|
|
||||||
|
@dataclass
|
||||||
|
class NetworkMesssage:
|
||||||
|
event: str
|
||||||
|
payload: dict[str, str] = field(default_factory=dict)
|
||||||
|
id: int = field(default_factory=lambda: next(_id_generator))
|
||||||
|
version: str = "1.0"
|
||||||
|
|
||||||
|
def to_json(self) -> str:
|
||||||
|
return json.dumps(
|
||||||
|
{
|
||||||
|
"version": self.version,
|
||||||
|
"id": self.id,
|
||||||
|
"event": self.event,
|
||||||
|
"payload": self.payload,
|
||||||
|
},
|
||||||
|
ensure_ascii=False,
|
||||||
|
)
|
||||||
|
|
||||||
|
@classmethod
|
||||||
|
def from_json(cls, json_str: str) -> "NetworkMesssage":
|
||||||
|
data = json.loads(json_str)
|
||||||
|
return cls(
|
||||||
|
event=data.get("event", "unknown"),
|
||||||
|
payload=data.get("payload", {}),
|
||||||
|
id=data.get("id", -1),
|
||||||
|
version=data.get("version", "unknown"),
|
||||||
|
)
|
||||||
|
|
||||||
|
def encode(self) -> bytes:
|
||||||
|
raw_bytes = self.to_json().encode("utf-8")
|
||||||
|
length_prefix = struct.pack(">I", len(raw_bytes))
|
||||||
|
return length_prefix + raw_bytes
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
for i in range(10):
|
||||||
|
message = NetworkMesssage("none")
|
||||||
|
print(message.encode())
|
||||||
@@ -1,9 +1,12 @@
|
|||||||
import wx
|
from typing import Optional
|
||||||
|
|
||||||
from mind_reader.core import GameState
|
import wx
|
||||||
from mind_reader.ui.dialogs import ClientConnectDialog, ServerStartDialog
|
from wx.lib.pubsub import pub
|
||||||
from mind_reader.ui.menu_bar import AppMenuBar
|
|
||||||
from mind_reader.ui.views import LobbyPanel
|
from ..core import AppState
|
||||||
|
from ..ui.dialogs import ClientConnectDialog, ServerStartDialog
|
||||||
|
from ..ui.menu_bar import AppMenuBar
|
||||||
|
from ..ui.views import LobbyPanel
|
||||||
|
|
||||||
|
|
||||||
class MainFrame(wx.Frame):
|
class MainFrame(wx.Frame):
|
||||||
@@ -15,8 +18,9 @@ class MainFrame(wx.Frame):
|
|||||||
size=wx.Size(700, 500),
|
size=wx.Size(700, 500),
|
||||||
style=wx.DEFAULT_FRAME_STYLE,
|
style=wx.DEFAULT_FRAME_STYLE,
|
||||||
)
|
)
|
||||||
self.state: GameState | None = None
|
self.state: AppState = AppState()
|
||||||
self.lobby_panel: LobbyPanel | None = None
|
|
||||||
|
self.lobby_panel: Optional[LobbyPanel] = None
|
||||||
|
|
||||||
self.Center()
|
self.Center()
|
||||||
|
|
||||||
@@ -27,7 +31,8 @@ class MainFrame(wx.Frame):
|
|||||||
self.SetMenuBar(self.menu_bar)
|
self.SetMenuBar(self.menu_bar)
|
||||||
|
|
||||||
self.CreateStatusBar(1)
|
self.CreateStatusBar(1)
|
||||||
self.SetStatusText("Подключение отсутствует")
|
pub.subscribe(self.set_statusbar_text, "mainframe.statusbar")
|
||||||
|
pub.subscribe(self.remote_server_stop, "mainframe.remote_server_stop")
|
||||||
|
|
||||||
self._bind_menu_events()
|
self._bind_menu_events()
|
||||||
|
|
||||||
@@ -40,11 +45,17 @@ class MainFrame(wx.Frame):
|
|||||||
wx.EVT_MENU, self.on_disconnect, self.menu_bar.item_disconnect
|
wx.EVT_MENU, self.on_disconnect, self.menu_bar.item_disconnect
|
||||||
)
|
)
|
||||||
|
|
||||||
|
def set_statusbar_text(self, notice: str):
|
||||||
|
self.SetStatusText(notice)
|
||||||
|
|
||||||
|
def remote_server_stop(self, state: AppState):
|
||||||
|
self.on_disconnect(None)
|
||||||
|
|
||||||
def _show_lobby(self):
|
def _show_lobby(self):
|
||||||
self._destroy_lobby()
|
self._destroy_lobby()
|
||||||
|
|
||||||
if self.state:
|
if self.state.lobby:
|
||||||
self.lobby_panel = LobbyPanel(self, self.state)
|
self.lobby_panel = LobbyPanel(self, self.state.lobby)
|
||||||
self.main_sizer.Add(self.lobby_panel, 1, wx.EXPAND)
|
self.main_sizer.Add(self.lobby_panel, 1, wx.EXPAND)
|
||||||
self.Layout()
|
self.Layout()
|
||||||
|
|
||||||
@@ -57,32 +68,27 @@ class MainFrame(wx.Frame):
|
|||||||
|
|
||||||
def on_client_connect(self, event):
|
def on_client_connect(self, event):
|
||||||
d = ClientConnectDialog(self)
|
d = ClientConnectDialog(self)
|
||||||
|
|
||||||
if d.ShowModal() == wx.ID_OK:
|
if d.ShowModal() == wx.ID_OK:
|
||||||
name, ip = d.get_data()
|
player_name, ip = d.get_data()
|
||||||
self.state = GameState(name)
|
if self.state.connect(player_name, ip):
|
||||||
|
self.menu_bar.set_connected_state(True)
|
||||||
|
self._show_lobby()
|
||||||
|
|
||||||
self._show_lobby()
|
|
||||||
|
|
||||||
self.menu_bar.set_connected_state(True)
|
|
||||||
self.SetStatusText(f"Подключено к {ip} | Ваше имя {name}")
|
|
||||||
d.Destroy()
|
d.Destroy()
|
||||||
|
|
||||||
def on_server_start(self, event):
|
def on_server_start(self, event):
|
||||||
d = ServerStartDialog(self)
|
d = ServerStartDialog(self)
|
||||||
if d.ShowModal() == wx.ID_OK:
|
|
||||||
name, ip = d.get_data()
|
|
||||||
self.state = GameState(name)
|
|
||||||
|
|
||||||
|
if d.ShowModal() == wx.ID_OK:
|
||||||
|
player_name, ip = d.get_data()
|
||||||
|
self.state.serve(player_name, ip)
|
||||||
|
self.menu_bar.set_connected_state(True)
|
||||||
self._show_lobby()
|
self._show_lobby()
|
||||||
|
|
||||||
self.menu_bar.set_connected_state(True)
|
|
||||||
self.SetStatusText(f"Сервер запущен на {ip} | Ваше имя {name}")
|
|
||||||
d.Destroy()
|
d.Destroy()
|
||||||
|
|
||||||
def on_disconnect(self, event):
|
def on_disconnect(self, event):
|
||||||
self._destroy_lobby()
|
self._destroy_lobby()
|
||||||
|
self.state.disconnect()
|
||||||
self.state = None
|
|
||||||
|
|
||||||
self.menu_bar.set_connected_state(False)
|
self.menu_bar.set_connected_state(False)
|
||||||
self.SetStatusText("Подключение отсутствует")
|
|
||||||
|
|||||||
@@ -1,16 +1,28 @@
|
|||||||
import wx
|
from typing import Callable, Optional
|
||||||
|
|
||||||
from mind_reader.core import GameState
|
import wx
|
||||||
|
from wx.lib.pubsub import pub
|
||||||
|
|
||||||
|
from ...core import LobbyState
|
||||||
|
|
||||||
|
|
||||||
class RoleColumn(wx.Panel):
|
class RoleColumn(wx.Panel):
|
||||||
def __init__(self, parent, role_key: str, button_label: str):
|
def __init__(
|
||||||
|
self,
|
||||||
|
parent,
|
||||||
|
role_key: str,
|
||||||
|
button_label: str,
|
||||||
|
on_role_selected: Optional[Callable[[str], None]] = None,
|
||||||
|
):
|
||||||
super().__init__(parent)
|
super().__init__(parent)
|
||||||
self.role_key = role_key
|
self.role_key = role_key
|
||||||
|
self.on_role_selected = on_role_selected
|
||||||
|
self.is_active = False
|
||||||
|
|
||||||
sizer = wx.BoxSizer(wx.VERTICAL)
|
sizer = wx.BoxSizer(wx.VERTICAL)
|
||||||
|
|
||||||
self.button_select = wx.Button(self, label=button_label)
|
self.button_select = wx.ToggleButton(self, label=button_label)
|
||||||
|
self.button_select.Bind(wx.EVT_TOGGLEBUTTON, self._on_button_click)
|
||||||
sizer.Add(self.button_select, 0, wx.EXPAND | wx.ALL, 5)
|
sizer.Add(self.button_select, 0, wx.EXPAND | wx.ALL, 5)
|
||||||
|
|
||||||
self.list_players = wx.ListBox(self)
|
self.list_players = wx.ListBox(self)
|
||||||
@@ -18,45 +30,51 @@ class RoleColumn(wx.Panel):
|
|||||||
|
|
||||||
self.SetSizer(sizer)
|
self.SetSizer(sizer)
|
||||||
|
|
||||||
|
def _on_button_click(self, event):
|
||||||
|
if self.is_active:
|
||||||
|
self.button_select.SetValue(True)
|
||||||
|
return
|
||||||
|
|
||||||
|
if self.on_role_selected:
|
||||||
|
self.on_role_selected(self.role_key)
|
||||||
|
|
||||||
def set_players(self, players: list[str]):
|
def set_players(self, players: list[str]):
|
||||||
self.list_players.Clear()
|
self.list_players.Clear()
|
||||||
if players:
|
if players:
|
||||||
self.list_players.AppendItems(players)
|
self.list_players.AppendItems(players)
|
||||||
|
|
||||||
def disable_on_role_match(self, role: str):
|
def set_role_state(self, role: str):
|
||||||
self.button_select.Enable(self.role_key != role)
|
self.is_active = self.role_key == role
|
||||||
|
self.button_select.SetValue(self.is_active)
|
||||||
|
|
||||||
|
|
||||||
class LobbyPanel(wx.Panel):
|
class LobbyPanel(wx.Panel):
|
||||||
def __init__(self, parent, state: GameState):
|
def __init__(self, parent, state: LobbyState):
|
||||||
super().__init__(parent)
|
super().__init__(parent)
|
||||||
self.state = state
|
self.state = state
|
||||||
|
|
||||||
self._init_ui()
|
self._init_ui()
|
||||||
|
|
||||||
|
self.Bind(wx.EVT_WINDOW_DESTROY, self._on_destroy)
|
||||||
|
|
||||||
def _init_ui(self):
|
def _init_ui(self):
|
||||||
main_sizer = wx.BoxSizer(wx.VERTICAL)
|
main_sizer = wx.BoxSizer(wx.VERTICAL)
|
||||||
|
|
||||||
columns_sizer = wx.BoxSizer(wx.HORIZONTAL)
|
columns_sizer = wx.BoxSizer(wx.HORIZONTAL)
|
||||||
|
|
||||||
self.column_none = RoleColumn(self, "NONE", "👤 Без роли")
|
self.column_none = RoleColumn(
|
||||||
self.column_setter = RoleColumn(self, "SETTER", "🧠 Загадывает")
|
self, "NONE", "👤 Без роли", self._on_role_click
|
||||||
self.column_guesser = RoleColumn(self, "GUESSER", "🕵️ Угадывает")
|
)
|
||||||
|
self.column_setter = RoleColumn(
|
||||||
|
self, "SETTER", "🧠 Загадывает", self._on_role_click
|
||||||
|
)
|
||||||
|
self.column_guesser = RoleColumn(
|
||||||
|
self, "GUESSER", "🕵️ Угадывает", self._on_role_click
|
||||||
|
)
|
||||||
|
|
||||||
columns_sizer.Add(self.column_none, 1, wx.EXPAND | wx.ALL, 5)
|
columns_sizer.Add(self.column_none, 1, wx.EXPAND | wx.ALL, 5)
|
||||||
columns_sizer.Add(self.column_setter, 1, wx.EXPAND | wx.ALL, 5)
|
columns_sizer.Add(self.column_setter, 1, wx.EXPAND | wx.ALL, 5)
|
||||||
columns_sizer.Add(self.column_guesser, 1, wx.EXPAND | wx.ALL, 5)
|
columns_sizer.Add(self.column_guesser, 1, wx.EXPAND | wx.ALL, 5)
|
||||||
|
|
||||||
self.column_none.button_select.Bind(
|
|
||||||
wx.EVT_BUTTON, lambda evt: self._on_role_click("NONE")
|
|
||||||
)
|
|
||||||
self.column_setter.button_select.Bind(
|
|
||||||
wx.EVT_BUTTON, lambda evt: self._on_role_click("SETTER")
|
|
||||||
)
|
|
||||||
self.column_guesser.button_select.Bind(
|
|
||||||
wx.EVT_BUTTON, lambda evt: self._on_role_click("GUESSER")
|
|
||||||
)
|
|
||||||
|
|
||||||
self.button_start = wx.Button(self, label="➔ Начать сессию")
|
self.button_start = wx.Button(self, label="➔ Начать сессию")
|
||||||
self.button_start.Bind(wx.EVT_BUTTON, self._on_start_click)
|
self.button_start.Bind(wx.EVT_BUTTON, self._on_start_click)
|
||||||
|
|
||||||
@@ -67,12 +85,12 @@ class LobbyPanel(wx.Panel):
|
|||||||
|
|
||||||
self.SetSizer(main_sizer)
|
self.SetSizer(main_sizer)
|
||||||
|
|
||||||
self.refresh_from_state()
|
pub.subscribe(self.refresh, "lobby.refresh")
|
||||||
|
|
||||||
|
self.refresh(self.state)
|
||||||
|
|
||||||
def _on_role_click(self, target_role: str):
|
def _on_role_click(self, target_role: str):
|
||||||
success = self.state.set_player_role(
|
success = self.state.set_player_role(target_role)
|
||||||
self.state.local_player_name, target_role
|
|
||||||
)
|
|
||||||
|
|
||||||
if not success:
|
if not success:
|
||||||
wx.MessageBox(
|
wx.MessageBox(
|
||||||
@@ -82,15 +100,19 @@ class LobbyPanel(wx.Panel):
|
|||||||
)
|
)
|
||||||
return
|
return
|
||||||
|
|
||||||
self.refresh_from_state()
|
self.refresh(self.state)
|
||||||
|
|
||||||
def _on_start_click(self, event):
|
def _on_start_click(self, event):
|
||||||
wx.MessageBox("Сессия запущена!", "Старт", wx.OK | wx.ICON_INFORMATION)
|
wx.MessageBox("Сессия запущена!", "Старт", wx.OK | wx.ICON_INFORMATION)
|
||||||
|
|
||||||
def refresh_from_state(self):
|
def _on_destroy(self, event):
|
||||||
|
pub.unsubscribe(self.refresh, "lobby.refresh")
|
||||||
|
event.Skip()
|
||||||
|
|
||||||
|
def refresh(self, state: LobbyState):
|
||||||
players_by_role = {"NONE": [], "SETTER": [], "GUESSER": []}
|
players_by_role = {"NONE": [], "SETTER": [], "GUESSER": []}
|
||||||
|
|
||||||
for player, role in self.state.lobby_players.items():
|
for player, role in state.players.items():
|
||||||
if role in players_by_role:
|
if role in players_by_role:
|
||||||
players_by_role[role].append(player)
|
players_by_role[role].append(player)
|
||||||
|
|
||||||
@@ -98,9 +120,9 @@ class LobbyPanel(wx.Panel):
|
|||||||
self.column_setter.set_players(players_by_role["SETTER"])
|
self.column_setter.set_players(players_by_role["SETTER"])
|
||||||
self.column_guesser.set_players(players_by_role["GUESSER"])
|
self.column_guesser.set_players(players_by_role["GUESSER"])
|
||||||
|
|
||||||
local_player_role = self.state.local_player_role
|
local_player_role = state.local_player_role
|
||||||
self.column_none.disable_on_role_match(local_player_role)
|
self.column_none.set_role_state(local_player_role)
|
||||||
self.column_setter.disable_on_role_match(local_player_role)
|
self.column_setter.set_role_state(local_player_role)
|
||||||
self.column_guesser.disable_on_role_match(local_player_role)
|
self.column_guesser.set_role_state(local_player_role)
|
||||||
|
|
||||||
self.button_start.Enable(self.state.is_session_ready())
|
self.button_start.Enable(state.is_ready())
|
||||||
|
|||||||
Reference in New Issue
Block a user