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2
Commits
c657415bf0
...
bc5ae5394c
| Author | SHA1 | Date | |
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bc5ae5394c | ||
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e3f5828334 |
+4
-1
@@ -38,4 +38,7 @@ env/
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venv/
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ENV/
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env.bak/
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venv.bak/
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venv.bak/
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# Sandbox
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sandbox
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@@ -0,0 +1,65 @@
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from dataclasses import dataclass
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from enum import Enum, auto
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from typing import Optional
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class CardState(Enum):
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SETTER_NOT_SET = auto()
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SETTER_HIDDEN = auto()
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SETTER_REVEALED = auto()
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GUESSER_DISABLED = auto()
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GUESSER_WAITING = auto()
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GUESSER_CORRECT = auto()
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GUESSER_WRONG = auto()
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class ArrowDirection(Enum):
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LEFT = auto()
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RIGHT = auto()
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@dataclass
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class SessionStats:
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total: int
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setted: int
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correct: int
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wrong: int
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taken_time: float
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@property
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def accuracy(self) -> float:
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accuracy: float
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if self.total == 0:
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accuracy = 0.0
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accuracy = (self.correct / self.total) * 100
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return round(accuracy, 1)
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class StepState(Enum):
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WAITING_FOR_SETTER = auto()
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WAITING_FOR_GUESSER = auto()
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SESSION_FINISHED = auto()
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class PlayerRole(Enum):
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SETTER = auto()
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GUESSER = auto()
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@dataclass(frozen=True)
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class CardData:
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direction: Optional[ArrowDirection]
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state: CardState
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@dataclass(frozen=True)
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class StepData:
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index: int
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setter: CardData
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guesser: CardData
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@dataclass
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class Player:
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name: str
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role: PlayerRole
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@@ -0,0 +1,3 @@
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from .session_state import SessionState
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__all__ = ["SessionState"]
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@@ -0,0 +1,194 @@
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from wx.lib.pubsub import pub
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from mind_reader.domain import (
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ArrowDirection,
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CardData,
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CardState,
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Player,
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PlayerRole,
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StepData,
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StepState,
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)
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class SessionState:
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def __init__(
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self,
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local_player: Player,
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remote_player: Player,
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sequence_length: int = 20,
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):
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self._local_player = local_player
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self._remote_player = remote_player
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self._sequence_length = sequence_length
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self._setter_moves: list[ArrowDirection] = []
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self._guesser_moves: list[ArrowDirection] = []
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self._step_state: StepState = StepState.WAITING_FOR_SETTER
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@property
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def _completed_move_count(self):
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return len(self._guesser_moves)
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def _get_setter_card_state(self, index: int) -> CardState:
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current_index = len(self._setter_moves)
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if index > current_index:
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return CardState.SETTER_NOT_SET
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elif index == current_index:
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if self._step_state == StepState.WAITING_FOR_GUESSER:
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if self._local_player.role == PlayerRole.SETTER:
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return CardState.SETTER_REVEALED
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else:
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return CardState.SETTER_HIDDEN
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return CardState.SETTER_REVEALED
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def _get_guesser_card_state(self, index: int) -> CardState:
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completed_move_count = self._completed_move_count
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if index > completed_move_count:
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return CardState.GUESSER_DISABLED
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elif index == completed_move_count:
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if self._step_state == StepState.WAITING_FOR_GUESSER:
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return CardState.GUESSER_WAITING
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else:
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return CardState.GUESSER_DISABLED
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else:
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setter_move = self._setter_moves[index]
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guesser_move = self._guesser_moves[index]
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if setter_move == guesser_move:
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return CardState.GUESSER_CORRECT
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else:
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return CardState.GUESSER_WRONG
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def start_session(self) -> None:
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index = 0
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pub.sendMessage(
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"session.session_started",
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step=StepData(
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index=index,
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setter=CardData(
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direction=None,
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state=self._get_setter_card_state(index),
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),
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guesser=CardData(
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direction=None,
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state=self._get_guesser_card_state(index),
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),
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),
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)
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def setter_move(self, direction: ArrowDirection) -> bool:
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if self._step_state != StepState.WAITING_FOR_SETTER:
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return False
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self._setter_moves.append(direction)
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self._step_state = StepState.WAITING_FOR_GUESSER
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index = len(self._setter_moves) - 1
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pub.sendMessage(
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"session.setter_moved",
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step=StepData(
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index=index,
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setter=CardData(
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direction=direction,
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state=self._get_setter_card_state(index),
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),
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guesser=CardData(
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direction=direction,
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state=self._get_guesser_card_state(index),
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),
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),
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)
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return True
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def guesser_move(self, direction: ArrowDirection) -> bool:
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if self._step_state != StepState.WAITING_FOR_GUESSER:
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return False
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self._guesser_moves.append(direction)
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if self._completed_move_count < self._sequence_length:
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self._step_state = StepState.WAITING_FOR_SETTER
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else:
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self._step_state = StepState.SESSION_FINISHED
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index = len(self._guesser_moves) - 1
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pub.sendMessage(
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"session.guesser_moved",
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step=StepData(
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index=index,
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setter=CardData(
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direction=self._setter_moves[index],
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state=self._get_setter_card_state(index),
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),
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guesser=CardData(
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direction=self._guesser_moves[index],
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state=self._get_guesser_card_state(index),
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),
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),
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)
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next = index + 1
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pub.sendMessage(
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"session.step_closed",
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step=StepData(
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index=next,
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setter=CardData(
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direction=None,
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state=self._get_setter_card_state(next),
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),
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guesser=CardData(
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direction=None,
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state=self._get_guesser_card_state(next),
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),
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),
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)
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if self._step_state == StepState.SESSION_FINISHED:
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pub.sendMessage("session.session_finished")
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return True
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def local_move(self, direction: ArrowDirection) -> bool:
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if not self.can_local_move():
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return False
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if self._local_player.role == PlayerRole.SETTER:
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return self.setter_move(direction)
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else:
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return self.guesser_move(direction)
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def can_local_move(self) -> bool:
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match self._step_state:
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case StepState.WAITING_FOR_SETTER:
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return self._local_player.role == PlayerRole.SETTER
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case StepState.WAITING_FOR_GUESSER:
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return self._local_player.role == PlayerRole.GUESSER
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case StepState.SESSION_FINISHED:
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return False
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@property
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def setter_name(self) -> str:
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if self._local_player.role == PlayerRole.SETTER:
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return self._local_player.name
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else:
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return self._remote_player.name
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@property
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def guesser_name(self) -> str:
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if self._local_player.role == PlayerRole.GUESSER:
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return self._local_player.name
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else:
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return self._remote_player.name
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@property
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def sequence_length(self) -> int:
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return self._sequence_length
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@@ -1,5 +1,4 @@
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from mind_reader.ui.views.lobby_view import LobbyPanel
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from .lobby_view import LobbyPanel
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from .session_view import SessionPanel
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__all__ = [
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"LobbyPanel",
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]
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__all__ = ["LobbyPanel", "SessionPanel"]
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@@ -1,280 +1,12 @@
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import sys
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from dataclasses import dataclass
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from enum import Enum, auto
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from typing import Callable, Optional
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import wx
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from wx.lib.pubsub import pub
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def enable_high_dpi_support():
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if sys.platform == "win32":
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try:
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import ctypes
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ctypes.windll.shcore.SetProcessDpiAwareness(2)
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except Exception:
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try:
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import ctypes
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ctypes.windll.user32.SetProcessDPIAware()
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except Exception:
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pass
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class CardState(Enum):
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SETTER_NOT_SET = auto()
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SETTER_HIDDEN = auto()
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SETTER_REVEALED = auto()
|
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|
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GUESSER_DISABLED = auto()
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GUESSER_WAITING = auto()
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GUESSER_CORRECT = auto()
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GUESSER_WRONG = auto()
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|
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class ArrowDirection(Enum):
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LEFT = auto()
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RIGHT = auto()
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|
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|
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@dataclass
|
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class SessionStats:
|
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total: int
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setted: int
|
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correct: int
|
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wrong: int
|
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taken_time: float
|
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|
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@property
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def accuracy(self) -> float:
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accuracy: float
|
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if self.total == 0:
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accuracy = 0.0
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accuracy = (self.correct / self.total) * 100
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return round(accuracy, 1)
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|
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|
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class StepState(Enum):
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WAITING_FOR_SETTER = auto()
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WAITING_FOR_GUESSER = auto()
|
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SESSION_FINISHED = auto()
|
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|
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|
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class PlayerRole(Enum):
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SETTER = auto()
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GUESSER = auto()
|
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|
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|
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@dataclass(frozen=True)
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class MoveResult:
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step_index: int
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setter_direction: ArrowDirection
|
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setter_card_state: CardState
|
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guesser_direction: Optional[ArrowDirection] = None
|
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guesser_card_state: Optional[CardState] = None
|
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|
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|
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@dataclass(frozen=True)
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class CardData:
|
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direction: Optional[ArrowDirection]
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state: CardState
|
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|
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|
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@dataclass(frozen=True)
|
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class StepData:
|
||||
index: int
|
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setter: CardData
|
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guesser: CardData
|
||||
|
||||
|
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@dataclass
|
||||
class Player:
|
||||
name: str
|
||||
role: PlayerRole
|
||||
|
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|
||||
class SessionState:
|
||||
def __init__(
|
||||
self,
|
||||
local_player: Player,
|
||||
remote_player: Player,
|
||||
sequence_length: int = 20,
|
||||
):
|
||||
self._local_player = local_player
|
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self._remote_player = remote_player
|
||||
|
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self._sequence_length = sequence_length
|
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self._setter_moves: list[ArrowDirection] = []
|
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self._guesser_moves: list[ArrowDirection] = []
|
||||
|
||||
self._step_state: StepState = StepState.WAITING_FOR_SETTER
|
||||
|
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@property
|
||||
def _completed_move_count(self):
|
||||
return len(self._guesser_moves)
|
||||
|
||||
def _get_setter_card_state(self, index: int) -> CardState:
|
||||
current_index = len(self._setter_moves)
|
||||
|
||||
if index > current_index:
|
||||
return CardState.SETTER_NOT_SET
|
||||
|
||||
elif index == current_index:
|
||||
if self._step_state == StepState.WAITING_FOR_GUESSER:
|
||||
if self._local_player.role == PlayerRole.SETTER:
|
||||
return CardState.SETTER_REVEALED
|
||||
else:
|
||||
return CardState.SETTER_HIDDEN
|
||||
|
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return CardState.SETTER_REVEALED
|
||||
|
||||
def _get_guesser_card_state(self, index: int) -> CardState:
|
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completed_move_count = self._completed_move_count
|
||||
|
||||
if index > completed_move_count:
|
||||
return CardState.GUESSER_DISABLED
|
||||
|
||||
elif index == completed_move_count:
|
||||
if self._step_state == StepState.WAITING_FOR_GUESSER:
|
||||
return CardState.GUESSER_WAITING
|
||||
else:
|
||||
return CardState.GUESSER_DISABLED
|
||||
|
||||
else:
|
||||
setter_move = self._setter_moves[index]
|
||||
guesser_move = self._guesser_moves[index]
|
||||
if setter_move == guesser_move:
|
||||
return CardState.GUESSER_CORRECT
|
||||
else:
|
||||
return CardState.GUESSER_WRONG
|
||||
|
||||
def start_session(self) -> None:
|
||||
index = 0
|
||||
pub.sendMessage(
|
||||
"session.session_started",
|
||||
step=StepData(
|
||||
index=index,
|
||||
setter=CardData(
|
||||
direction=None,
|
||||
state=self._get_setter_card_state(index),
|
||||
),
|
||||
guesser=CardData(
|
||||
direction=None,
|
||||
state=self._get_guesser_card_state(index),
|
||||
),
|
||||
),
|
||||
)
|
||||
|
||||
def setter_move(self, direction: ArrowDirection) -> bool:
|
||||
if self._step_state != StepState.WAITING_FOR_SETTER:
|
||||
return False
|
||||
|
||||
self._setter_moves.append(direction)
|
||||
self._step_state = StepState.WAITING_FOR_GUESSER
|
||||
|
||||
index = len(self._setter_moves) - 1
|
||||
|
||||
pub.sendMessage(
|
||||
"session.setter_moved",
|
||||
step=StepData(
|
||||
index=index,
|
||||
setter=CardData(
|
||||
direction=direction,
|
||||
state=self._get_setter_card_state(index),
|
||||
),
|
||||
guesser=CardData(
|
||||
direction=direction,
|
||||
state=self._get_guesser_card_state(index),
|
||||
),
|
||||
),
|
||||
)
|
||||
return True
|
||||
|
||||
def guesser_move(self, direction: ArrowDirection) -> bool:
|
||||
if self._step_state != StepState.WAITING_FOR_GUESSER:
|
||||
return False
|
||||
|
||||
self._guesser_moves.append(direction)
|
||||
|
||||
if self._completed_move_count < self._sequence_length:
|
||||
self._step_state = StepState.WAITING_FOR_SETTER
|
||||
else:
|
||||
self._step_state = StepState.SESSION_FINISHED
|
||||
|
||||
index = len(self._guesser_moves) - 1
|
||||
|
||||
pub.sendMessage(
|
||||
"session.guesser_moved",
|
||||
step=StepData(
|
||||
index=index,
|
||||
setter=CardData(
|
||||
direction=self._setter_moves[index],
|
||||
state=self._get_setter_card_state(index),
|
||||
),
|
||||
guesser=CardData(
|
||||
direction=self._guesser_moves[index],
|
||||
state=self._get_guesser_card_state(index),
|
||||
),
|
||||
),
|
||||
)
|
||||
|
||||
next = index + 1
|
||||
|
||||
pub.sendMessage(
|
||||
"session.step_closed",
|
||||
step=StepData(
|
||||
index=next,
|
||||
setter=CardData(
|
||||
direction=None,
|
||||
state=self._get_setter_card_state(next),
|
||||
),
|
||||
guesser=CardData(
|
||||
direction=None,
|
||||
state=self._get_guesser_card_state(next),
|
||||
),
|
||||
),
|
||||
)
|
||||
|
||||
if self._step_state == StepState.SESSION_FINISHED:
|
||||
pub.sendMessage("session.session_finished")
|
||||
|
||||
return True
|
||||
|
||||
def local_move(self, direction: ArrowDirection) -> bool:
|
||||
if not self.can_local_move():
|
||||
return False
|
||||
if self._local_player.role == PlayerRole.SETTER:
|
||||
return self.setter_move(direction)
|
||||
else:
|
||||
return self.guesser_move(direction)
|
||||
|
||||
def can_local_move(self) -> bool:
|
||||
match self._step_state:
|
||||
case StepState.WAITING_FOR_SETTER:
|
||||
return self._local_player.role == PlayerRole.SETTER
|
||||
case StepState.WAITING_FOR_GUESSER:
|
||||
return self._local_player.role == PlayerRole.GUESSER
|
||||
case StepState.SESSION_FINISHED:
|
||||
return False
|
||||
|
||||
@property
|
||||
def setter_name(self) -> str:
|
||||
if self._local_player.role == PlayerRole.SETTER:
|
||||
return self._local_player.name
|
||||
else:
|
||||
return self._remote_player.name
|
||||
|
||||
@property
|
||||
def guesser_name(self) -> str:
|
||||
if self._local_player.role == PlayerRole.GUESSER:
|
||||
return self._local_player.name
|
||||
else:
|
||||
return self._remote_player.name
|
||||
|
||||
@property
|
||||
def sequence_length(self) -> int:
|
||||
return self._sequence_length
|
||||
from mind_reader.domain import ArrowDirection, CardState, SessionStats, StepData
|
||||
from mind_reader.state import SessionState
|
||||
|
||||
|
||||
@dataclass(frozen=True)
|
||||
@@ -379,19 +111,20 @@ class Card(wx.Panel):
|
||||
|
||||
|
||||
class SessionPanel(wx.Panel):
|
||||
def __init__(self, parent, state: SessionState):
|
||||
def __init__(
|
||||
self, parent, setter_name: str, guesser_name: str, sequence_length: int
|
||||
):
|
||||
super().__init__(parent)
|
||||
|
||||
self._state = state
|
||||
|
||||
self._setter_name = self._state.setter_name
|
||||
self._guesser_name = self._state.guesser_name
|
||||
self._sequence_length = self._state.sequence_length
|
||||
self._setter_name = setter_name
|
||||
self._guesser_name = guesser_name
|
||||
self._sequence_length = sequence_length
|
||||
|
||||
self._setter_sequence: list[Card] = []
|
||||
self._guesser_sequence: list[Card] = []
|
||||
|
||||
self._statusbar = self._get_statusbar()
|
||||
self._setup_statusbar()
|
||||
|
||||
self._setup()
|
||||
self._fit_parent_frame()
|
||||
@@ -491,6 +224,22 @@ class SessionPanel(wx.Panel):
|
||||
|
||||
return None
|
||||
|
||||
def _setup_statusbar(self) -> None:
|
||||
if not self._statusbar:
|
||||
return
|
||||
|
||||
message = " Ожидание начала игры... "
|
||||
progress = f" Прогресс 0/{self._sequence_length} "
|
||||
accuracy = " Точность 0.0% (0/0) "
|
||||
taken_time = " Время 00:00 "
|
||||
|
||||
self._statusbar.SetStatusText(message, 0)
|
||||
self._statusbar.SetStatusText(progress, 1)
|
||||
self._statusbar.SetStatusText(accuracy, 2)
|
||||
self._statusbar.SetStatusText(taken_time, 3)
|
||||
|
||||
self._autofit_statusbar([progress, accuracy, message])
|
||||
|
||||
def _autofit_statusbar(self, texts: list[str]) -> None:
|
||||
if not self._statusbar:
|
||||
return
|
||||
@@ -616,34 +365,3 @@ class SessionPanel(wx.Panel):
|
||||
self._statusbar.SetStatusText(taken_time, 3)
|
||||
|
||||
self._autofit_statusbar([progress, accuracy, taken_time])
|
||||
|
||||
|
||||
class TestFrame(wx.Frame):
|
||||
def __init__(self):
|
||||
super().__init__(None, title="TestFrame")
|
||||
|
||||
local = Player("Бывалый", PlayerRole.SETTER)
|
||||
remote = Player("Балбес", PlayerRole.GUESSER)
|
||||
session = SessionState(local, remote)
|
||||
|
||||
main_panel = SessionPanel(self, session)
|
||||
main_sizer = wx.BoxSizer(wx.VERTICAL)
|
||||
main_sizer.Add(main_panel, 1, wx.EXPAND)
|
||||
self.SetSizer(main_sizer)
|
||||
|
||||
s = SessionStats(20, 1, 0, 1, 5.1)
|
||||
main_panel.update_statusbar(None, s)
|
||||
|
||||
session.start_session()
|
||||
session.setter_move(ArrowDirection.LEFT)
|
||||
session.guesser_move(ArrowDirection.LEFT)
|
||||
session.setter_move(ArrowDirection.LEFT)
|
||||
session.guesser_move(ArrowDirection.RIGHT)
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
enable_high_dpi_support()
|
||||
app = wx.App()
|
||||
frame = TestFrame()
|
||||
frame.Show()
|
||||
app.MainLoop()
|
||||
|
||||
Reference in New Issue
Block a user