feat(ui): работа с новыми классами состояний приложения
This commit is contained in:
@@ -1,10 +1,12 @@
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import wx
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from typing import Optional
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from mind_reader.core import GameState
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import wx
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from mind_reader.network import NetworkController, NetworkMesssage
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from wx.lib.pubsub import pub
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from mind_reader.ui.dialogs import ClientConnectDialog, ServerStartDialog
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from mind_reader.ui.menu_bar import AppMenuBar
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from ..core import AppState
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from mind_reader.ui.views import LobbyPanel
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from ..ui.dialogs import ClientConnectDialog, ServerStartDialog
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from ..ui.menu_bar import AppMenuBar
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from ..ui.views import LobbyPanel
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class MainFrame(wx.Frame):
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class MainFrame(wx.Frame):
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@@ -16,12 +18,9 @@ class MainFrame(wx.Frame):
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size=wx.Size(700, 500),
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size=wx.Size(700, 500),
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style=wx.DEFAULT_FRAME_STYLE,
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style=wx.DEFAULT_FRAME_STYLE,
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)
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)
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self.state: GameState | None = None
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self.state: AppState = AppState()
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self.network = NetworkController(
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self._handle_network_message,
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self.lobby_panel: Optional[LobbyPanel] = None
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self._handle_network_notice,
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)
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self.lobby_panel: LobbyPanel | None = None
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self.Center()
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self.Center()
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@@ -32,7 +31,8 @@ class MainFrame(wx.Frame):
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self.SetMenuBar(self.menu_bar)
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self.SetMenuBar(self.menu_bar)
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self.CreateStatusBar(1)
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self.CreateStatusBar(1)
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# self.SetStatusText("Подключение отсутствует")
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pub.subscribe(self.set_statusbar_text, "mainframe.statusbar")
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pub.subscribe(self.remote_server_stop, "mainframe.remote_server_stop")
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self._bind_menu_events()
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self._bind_menu_events()
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@@ -45,11 +45,17 @@ class MainFrame(wx.Frame):
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wx.EVT_MENU, self.on_disconnect, self.menu_bar.item_disconnect
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wx.EVT_MENU, self.on_disconnect, self.menu_bar.item_disconnect
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)
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)
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def set_statusbar_text(self, notice: str):
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self.SetStatusText(notice)
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def remote_server_stop(self, state: AppState):
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self.on_disconnect(None)
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def _show_lobby(self):
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def _show_lobby(self):
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self._destroy_lobby()
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self._destroy_lobby()
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if self.state:
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if self.state.lobby:
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self.lobby_panel = LobbyPanel(self, self.state)
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self.lobby_panel = LobbyPanel(self, self.state.lobby)
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self.main_sizer.Add(self.lobby_panel, 1, wx.EXPAND)
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self.main_sizer.Add(self.lobby_panel, 1, wx.EXPAND)
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self.Layout()
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self.Layout()
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@@ -60,51 +66,29 @@ class MainFrame(wx.Frame):
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self.lobby_panel = None
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self.lobby_panel = None
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self.Layout()
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self.Layout()
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def _handle_network_message(self, m: NetworkMesssage):
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pass
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def _handle_network_notice(self, notice: str):
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self.SetStatusText(notice)
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def _recreate_network_controller(self):
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self.network.stop()
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self.network = NetworkController(
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self._handle_network_message,
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self._handle_network_notice,
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)
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def on_client_connect(self, event):
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def on_client_connect(self, event):
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d = ClientConnectDialog(self)
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d = ClientConnectDialog(self)
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if d.ShowModal() == wx.ID_OK:
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if d.ShowModal() == wx.ID_OK:
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name, ip = d.get_data()
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player_name, ip = d.get_data()
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if self.network.connect(ip):
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if self.state.connect(player_name, ip):
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self.state = GameState(name)
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self._show_lobby()
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self.menu_bar.set_connected_state(True)
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self.menu_bar.set_connected_state(True)
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else:
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self._show_lobby()
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self._recreate_network_controller()
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# self.SetStatusText(f"Подключено к {ip} | Ваше имя {name}")
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d.Destroy()
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d.Destroy()
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def on_server_start(self, event):
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def on_server_start(self, event):
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d = ServerStartDialog(self)
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d = ServerStartDialog(self)
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if d.ShowModal() == wx.ID_OK:
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name, ip = d.get_data()
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self.network.serve(ip)
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self.state = GameState(name)
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if d.ShowModal() == wx.ID_OK:
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player_name, ip = d.get_data()
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self.state.serve(player_name, ip)
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self.menu_bar.set_connected_state(True)
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self._show_lobby()
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self._show_lobby()
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self.menu_bar.set_connected_state(True)
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# self.SetStatusText(f"Сервер запущен на {ip} | Ваше имя {name}")
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d.Destroy()
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d.Destroy()
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def on_disconnect(self, event):
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def on_disconnect(self, event):
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self._recreate_network_controller()
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self._destroy_lobby()
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self._destroy_lobby()
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self.state.disconnect()
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self.state = None
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self.menu_bar.set_connected_state(False)
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self.menu_bar.set_connected_state(False)
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# self.SetStatusText("Подключение отсутствует")
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@@ -1,8 +1,9 @@
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from typing import Callable, Optional, cast
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from typing import Callable, Optional
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import wx
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import wx
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from wx.lib.pubsub import pub
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from mind_reader.core import GameState
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from ...core import LobbyState
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class RoleColumn(wx.Panel):
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class RoleColumn(wx.Panel):
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@@ -48,12 +49,13 @@ class RoleColumn(wx.Panel):
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class LobbyPanel(wx.Panel):
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class LobbyPanel(wx.Panel):
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def __init__(self, parent, state: GameState):
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def __init__(self, parent, state: LobbyState):
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super().__init__(parent)
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super().__init__(parent)
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self.state = state
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self.state = state
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self._init_ui()
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self._init_ui()
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self.Bind(wx.EVT_WINDOW_DESTROY, self._on_destroy)
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def _init_ui(self):
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def _init_ui(self):
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main_sizer = wx.BoxSizer(wx.VERTICAL)
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main_sizer = wx.BoxSizer(wx.VERTICAL)
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@@ -83,12 +85,12 @@ class LobbyPanel(wx.Panel):
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self.SetSizer(main_sizer)
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self.SetSizer(main_sizer)
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self.refresh_from_state()
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pub.subscribe(self.refresh, "lobby.refresh")
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self.refresh(self.state)
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def _on_role_click(self, target_role: str):
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def _on_role_click(self, target_role: str):
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success = self.state.set_player_role(
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success = self.state.set_player_role(target_role)
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self.state.local_player_name, target_role
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)
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if not success:
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if not success:
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wx.MessageBox(
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wx.MessageBox(
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@@ -98,15 +100,19 @@ class LobbyPanel(wx.Panel):
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)
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)
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return
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return
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self.refresh_from_state()
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self.refresh(self.state)
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def _on_start_click(self, event):
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def _on_start_click(self, event):
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wx.MessageBox("Сессия запущена!", "Старт", wx.OK | wx.ICON_INFORMATION)
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wx.MessageBox("Сессия запущена!", "Старт", wx.OK | wx.ICON_INFORMATION)
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def refresh_from_state(self):
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def _on_destroy(self, event):
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pub.unsubscribe(self.refresh, "lobby.refresh")
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event.Skip()
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def refresh(self, state: LobbyState):
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players_by_role = {"NONE": [], "SETTER": [], "GUESSER": []}
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players_by_role = {"NONE": [], "SETTER": [], "GUESSER": []}
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for player, role in self.state.lobby_players.items():
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for player, role in state.players.items():
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if role in players_by_role:
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if role in players_by_role:
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players_by_role[role].append(player)
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players_by_role[role].append(player)
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@@ -114,9 +120,9 @@ class LobbyPanel(wx.Panel):
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self.column_setter.set_players(players_by_role["SETTER"])
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self.column_setter.set_players(players_by_role["SETTER"])
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self.column_guesser.set_players(players_by_role["GUESSER"])
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self.column_guesser.set_players(players_by_role["GUESSER"])
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local_player_role = self.state.local_player_role
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local_player_role = state.local_player_role
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self.column_none.set_role_state(local_player_role)
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self.column_none.set_role_state(local_player_role)
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self.column_setter.set_role_state(local_player_role)
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self.column_setter.set_role_state(local_player_role)
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self.column_guesser.set_role_state(local_player_role)
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self.column_guesser.set_role_state(local_player_role)
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self.button_start.Enable(self.state.is_session_ready())
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self.button_start.Enable(state.is_ready())
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