feat(ui): работа с новыми классами состояний приложения
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@@ -1,10 +1,12 @@
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import wx
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from typing import Optional
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from mind_reader.core import GameState
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from mind_reader.network import NetworkController, NetworkMesssage
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from mind_reader.ui.dialogs import ClientConnectDialog, ServerStartDialog
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from mind_reader.ui.menu_bar import AppMenuBar
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from mind_reader.ui.views import LobbyPanel
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import wx
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from wx.lib.pubsub import pub
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from ..core import AppState
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from ..ui.dialogs import ClientConnectDialog, ServerStartDialog
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from ..ui.menu_bar import AppMenuBar
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from ..ui.views import LobbyPanel
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class MainFrame(wx.Frame):
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@@ -16,12 +18,9 @@ class MainFrame(wx.Frame):
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size=wx.Size(700, 500),
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style=wx.DEFAULT_FRAME_STYLE,
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)
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self.state: GameState | None = None
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self.network = NetworkController(
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self._handle_network_message,
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self._handle_network_notice,
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)
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self.lobby_panel: LobbyPanel | None = None
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self.state: AppState = AppState()
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self.lobby_panel: Optional[LobbyPanel] = None
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self.Center()
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@@ -32,7 +31,8 @@ class MainFrame(wx.Frame):
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self.SetMenuBar(self.menu_bar)
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self.CreateStatusBar(1)
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# self.SetStatusText("Подключение отсутствует")
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pub.subscribe(self.set_statusbar_text, "mainframe.statusbar")
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pub.subscribe(self.remote_server_stop, "mainframe.remote_server_stop")
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self._bind_menu_events()
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@@ -45,11 +45,17 @@ class MainFrame(wx.Frame):
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wx.EVT_MENU, self.on_disconnect, self.menu_bar.item_disconnect
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)
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def set_statusbar_text(self, notice: str):
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self.SetStatusText(notice)
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def remote_server_stop(self, state: AppState):
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self.on_disconnect(None)
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def _show_lobby(self):
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self._destroy_lobby()
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if self.state:
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self.lobby_panel = LobbyPanel(self, self.state)
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if self.state.lobby:
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self.lobby_panel = LobbyPanel(self, self.state.lobby)
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self.main_sizer.Add(self.lobby_panel, 1, wx.EXPAND)
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self.Layout()
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@@ -60,51 +66,29 @@ class MainFrame(wx.Frame):
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self.lobby_panel = None
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self.Layout()
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def _handle_network_message(self, m: NetworkMesssage):
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pass
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def _handle_network_notice(self, notice: str):
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self.SetStatusText(notice)
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def _recreate_network_controller(self):
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self.network.stop()
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self.network = NetworkController(
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self._handle_network_message,
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self._handle_network_notice,
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)
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def on_client_connect(self, event):
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d = ClientConnectDialog(self)
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if d.ShowModal() == wx.ID_OK:
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name, ip = d.get_data()
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if self.network.connect(ip):
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self.state = GameState(name)
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self._show_lobby()
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player_name, ip = d.get_data()
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if self.state.connect(player_name, ip):
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self.menu_bar.set_connected_state(True)
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else:
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self._recreate_network_controller()
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# self.SetStatusText(f"Подключено к {ip} | Ваше имя {name}")
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self._show_lobby()
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d.Destroy()
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def on_server_start(self, event):
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d = ServerStartDialog(self)
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if d.ShowModal() == wx.ID_OK:
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name, ip = d.get_data()
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self.network.serve(ip)
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self.state = GameState(name)
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if d.ShowModal() == wx.ID_OK:
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player_name, ip = d.get_data()
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self.state.serve(player_name, ip)
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self.menu_bar.set_connected_state(True)
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self._show_lobby()
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self.menu_bar.set_connected_state(True)
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# self.SetStatusText(f"Сервер запущен на {ip} | Ваше имя {name}")
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d.Destroy()
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def on_disconnect(self, event):
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self._recreate_network_controller()
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self._destroy_lobby()
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self.state = None
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self.state.disconnect()
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self.menu_bar.set_connected_state(False)
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# self.SetStatusText("Подключение отсутствует")
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